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« Last post by ElvisLives on Yesterday at 09:00:51 PM »
Check me.
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1. 3/10 @ B-30. A12 throws a Touchdown pass to A88 who drops the ball in the end zone, and quickly celebrates with teammates. As A88 is leaving the end zone, he simulates firing a machine gun.
RULING:
A, try, B-3, no game clock (25), with UNS on A88 enforced on the kickoff, OR, A, try, B-18, no game clock (25). In either case, A88 has one UNS added to his UNS counter.
2. 3/10 @ B-30. A12 throws a Touchdown pass to A88 who drops the ball in the end zone, and quickly celebrates with teammates. After the play, A12, back from where he released the pass, pulls handguns from a pair of imaginary holsters and begins firing.
RULING:
A, try, B-3, no game clock (25), with UNS on A12 enforced on the kickoff, OR, A, try, B-18. In either case, A12 has one UNS added to his UNS counter.
3. 1/10 @ 50. Late in the game Team A, out of timeouts, makes a first down, stopping the clock which reads 0:03. Team A intends to spike the ball and run an additional play. The referee appropriately blows his whistle and signals, which starts the game clock. The quarterback takes the snap and raises the ball high over his head before throwing it directly to the ground. The game clock shows 0:00.
RULING:
Regulation play is over. The ‘spike’ by the QB is an illegal forward pass, because it was thrown immediately to the ground. The penalty includes the option of a 10-second subtraction from the game clock, and will be accepted by Team B, causing the 4th period to end.
4. 1/10 @ 50. Late in the game Team A, out of timeouts, makes a first down, stopping the clock which reads 0:02. Team A intends to spike the ball and run an additional play. The referee appropriately blows his whistle and signals, which starts the game clock. The quarterback takes the snap and quickly throws the ball directly to the ground. The game clock is stopped at 0:01.
RULING:
A, 2/10, 50, snap (40 and running). A team may spike the ball if done legally with at least 3 seconds on the game clock when the ball is declared ready for play, and the game clock will run. The spike was executed legally.
5. 1/10 @ 50. Late in the game Team A is out of timeouts. A12 completes a pass to A88 at the B-42 where he is down inbounds, short of the line to gain. Team A quickly gets to the line and intends to spike the ball and run an additional play. The clock is running, and the center puts his hand on the ball at 0:02 and quickly snaps the ball with Team A in a legal formation. The quarterback takes the snap and quickly throws the ball directly to the ground. The game clock is stopped at 0:01.
RULING:
A, 3/10, B-42, 0:01(4), snap (40). Because the game clock was not stopped, rule 3-2-5 does not apply.
6. 4/7 @ A-35. A98 punts, but at the snap Team A has five players in the backfield. A98’s kick is
partially blocked, does not cross the neutral zone and B88 recovers the ball at the A-30 and returns to the A-28 where he is tackled.
RULING:
B, 1/10, A-28, snap (25). Team B will decline the ILF penalty, and take the ball the end of B-88’s run. There is no option to enforce the penalty at the spot where the dead-ball belongs to Team B, because the kicked ball did not cross the NZ.
7. 4/10 @ B-20. A98 is in position to kick a field goal with A12 set up as the holder at the B-27. While A12 is holding the ball for the place kick, B55 plays the ball by batting it from A12’s hands. B55 then recovers the loose ball at the B-30.
RULING:
B, 1/10, B-30, snap (25). B55’s action on the ball is legal, and A12’s loss of possession is simply a fumble. B55’s recovery of the ball is legal, and results in a possession series for Team B.
8. 3/Goal @ B-10. A12 takes the snap, scrambles out of the pocket, spots A88 near the back of the end zone and throws to him. A88, just inside the back endline, leaps straight up to catch the pass, gains firm control of the ball while airborne. A88 would have come down inbounds, but B21 hits him as he is returning to the ground inbounds and knocks him back across the endline. A88 lands just outside the end zone out of bounds.
RULING:
A, 4/G, B-10, snap (40 and running). Contact by an opponent that causes an airborne player who has secured firm grasp and control of a loose ball while airborne to first return to the ground out of bounds results in an incomplete pass.