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Football Officiating => NCAA Discussion => Topic started by: clearwall on September 02, 2014, 03:32:37 PM
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This ended up not affecting the game at all, but at the end of the game there was a defensive helmet that came off at :41 sec remaining. They did a zap-10 but then reset the play clock to :25. Why the :25? Isnt defensive helmet 40 in NCAA?
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Normally :40 during the course of the game, but :25 for either offensive or defensive helmet if there is a 10-sec runoff option. Reference last year's CFO 10-Second Runoff: Play Situations document:
"12. During the play, B77 loses his helmet. The ball carrier is tackled inbounds short of the line to gain.
RULING: B77 must leave the game for one play and Team A has the option of a 10- second runoff. Team B may avoid the runoff and/or keep B77 in the game by being granted a team timeout; note that the single timeout accomplishes both. Play clock: 25 seconds. Game clock starts on the referee’s signal if there is a 10-second runoff and on the snap if there is no runoff."
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Ok, thanks. TxHS doesn't have the runoff, so I usually ignore the ARs and such pertaining to it