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Football Officiating => National Federation Discussion => Topic started by: sj on June 14, 2026, 08:14:33 PM
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Here's one: A 3/4 @ B16. 4th quarter. Under two minutes. Team B trails by 2 points. Running back A31 is tackled inbounds at the B14. During the play, B93 is flagged for a major facemask foul at the line of scrimmage. After the play is over, A64 is flagged when he gets off of the ground and overtly shoves B93. The game clock is stopped at 1:49. No timeouts remain for either team. Include the game clock status options.
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I’ll give it a try: A 1/10 @ B-22. Play clock = :25. Game clock 1:49, starts on snap if B so chooses, otherwise on RFP.
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I’ll give it a try: A 1/10 @ B-22. Play clock = :25. Game clock 1:49, starts on snap if B so chooses, otherwise on RFP.
Agree in part. A 1st and 10 @ B-22, play clock @ 25 but no options on game clock. It's on the snap.
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Each designated representative should be given the option if neither one wants to delay the clock then we are going on the ready.
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Each designated representative should be given the option if neither one wants to delay the clock then we are going on the ready.
We've ALWAYS been instructed that when an option is obvious do not let a team make a mistake. IMHO this one is 100% obvious, on the snap, no offering of options needed.
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This is essentially Case Play 3-4-7 C.
Since it's live ball by B followed by dead ball by A, enforce B's foul and give A the option to delay the clock, then enforce A's foul and give B the option to delay.
By rule, what sczeebra said. By pragmatism, what NVFOA_Ump said - at the very least, give team B a very leading question "The clock will start on the snap, right?"