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Football Officiating => National Federation Discussion => Topic started by: TampaSteve on October 23, 2012, 10:40:13 AM
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Some States have it, some don't. Those that do, vary quite a bit. If FED came up with a uniform Mercy Rule, what should it be?
FL:
Team up by 35 or more in the 3rd quarter: the losing team has the option whether to run clock or not. In the 4th, it's mandatory.
Once we go to running clock, there's no going back.
Clock runs for everything but during timeouts & the time between a score & the subsequent free kick.
Cons: optional in the 3rd quarter. - rarely do coaches opt for this ("i'm going to teach my boys a lesson." or "we need to work on X").
What should it be, if I had a say-so:
From FL rules I'm used to, make the change to:
Make it mandatory any time in the 2nd half if the 35 points is met...or even also reduce it to 32 also (?)
Heck, in baseball we have the "5 inning, 10 run rule" - there's no coaches option there.
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Alabama has no mercy rule which why we had 60 point wins which is not good for either team. We can shorten quarters if both coaches agree. I would like to see a running clock once a 40 point difference is reached in any quarter. Blow outs do let the subs get more playing time which they need but we have a lot of 50+ to not very many scores that are no fun for anyone.
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Where I work now, no mercy rule.
Where I worked 15 years ago in Carolina:
A team is up by 36 points or more at any time after the half:
Running clock.
Losing team gets the ball on the 50, first and goal. EVERY play is first and goal. (i.e. Team A gains 2 yards to the 48, it's 1st and goal at the 48).
If the defense intercepts or recovers a fumble, ball is dead immediately, offense gets the ball 1st and goal from the 50.
This 'scrimmage type situation' continues until either the time expires or the offense scores, then we go back to regular game rules.
This type of 'scrimmage' either helped offenses improve their games by playing better defenses, or just got the offenses more frustrated. :)
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An example of why a uniform mercy rule is a good idea...
http://www.commercialappeal.com/news/2012/oct/20/a-season-on-the-inside-at-winless-struggling-had/
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Alabama has no mercy rule which why we had 60 point wins which is not good for either team. We can shorten quarters if both coaches agree. I would like to see a running clock once a 40 point difference is reached in any quarter. Blow outs do let the subs get more playing time which they need but we have a lot of 50+ to not very many scores that are no fun for anyone.
Shortened quarters is FED rule, FYI.
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Wisconsin is running clock in second half if the margin is 35 points or greater. Can be frustrating to switch back and forth between rules when the margin goes above 35 and then drops below.
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Wisconsin is running clock in second half if the margin is 35 points or greater. Can be frustrating to switch back and forth between rules when the margin goes above 35 and then drops below.
That is most frustrating. Team gets to 35 pts, in comes 2nd teams & now we have a 2nd team game.
I 'get it' that second team is part of the team & they get playing time too. But the clock has been 'set in motion', if you will & now the losing team's 2nd string scores on the winning team's 2nd string.
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We have a running clock in Illinois when there is a 40 point differential in second half. We only stop the clock for timeouts and scores. Once we have the 40 point differential, the running clock rule is in place, regardless of whether the differential becomes less than 40 points.
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SD is regular timing in the first half. after halftime a 35 point differential is a running clock, no going back to regular clock. If the differential in the 2nd half gets to 50, game over.
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Georgia uses a 30 point differential to go to a running clock. Optional in the 3rd qtr (I have seen one coach accept it when he knew it was already a long night), mandatory in the 4th qtr. Once you start it, there is no reverting to normal timing even if the score becomes tied (which I have never seen). But once a quarter starts without a running clock, you don't add it either, even of you reach the differential. In other words, however we start the 4th quarter is how we will end it.
When we are in a running clock, it stops for SPIT (scores, penalties, injuries and time outs).
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Work two states, WV and Oh. Neither allow running clock. Only legal option is shortening quarters. Very seldom will coach agree to this as he feels this is "surrendering". One of the reasons given for not instituting a mercy rule and running clock is that this take playing time away from reserves. With larger schools this probably is true. However we have several smaller schools that dress 20 or fewer players so pretty much everyone is getting playing time, but still coach doesn't want to shorten quarters because it looks bad.
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Fellas, fellas. Back to the premise of the string:
If it was up to you, what would the mercy rule look like?
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Fellas, fellas. Back to the premise of the string:
If it was up to you, what would the mercy rule look like?
Once a 'mercy rule' goes into effect, in essence, the game is over. The winner has been determined. I think we should play a modified scrimmage at this point, where score doesn't count.
Seriously - what is the largest number of points overcome by a team in the 2nd half? 32 points? Buffalo was losing to Houston 35-3 in the 3rd quarter and came back to win, and that was BEFORE the 2 point conversion. So, 35/36 points is a reasonable score advantage in the 2nd half to 'call' the game.
Perhaps do something like Carolina's old rule (is this still in effect down there?) Maybe give each team 10 plays from the 20. And go back and forth, but don't count the scores. And keep the clock running. This will give the losing team a chance to practice.
However, injuries might hit, and who wants their star player injured in 'scrimmage time'? What about a team completely over-matched. The 'scrimmage' would be like pouring salt into a wound.
Why not just make a point-difference where the game is over, like some baseball mercy rules - up by 10 runs after the 5th inning, game over?
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Simplest method-
#1- Take it out of the coaches hands by mandating a running clock
once the point spread reaches a specified number with no return.
#2- Clock stops for team TO, injury, change of quarter. Stop clock for penalty enforcement, then wind once administered.
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Simplest method-
#1- Take it out of the coaches hands by mandating a running clock
once the point spread reaches a specified number with no return.
#2- Clock stops for team TO, injury, change of quarter. Stop clock for penalty enforcement, then wind once administered.
Agree with all but the last sentence. You know there will be someone out there trying to figure out a way to extend the game if given that out.
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Ditto Rulesman.
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In Virginia, if the score difference is more than 35 points or more in the second half, we go to a running clock. We have 4 situations where the clock actually stops:
Time outs (Charged or officials')
First Down
Scores
Penalties
In all cases, the clock starts on the ready. Unless the game gets closer than 35 points, this applies all through the second half.
(Unofficially, we tend to be slower to stop the clock, and quicker to wind it. And if the back judge throws a delay of game, we take his damn flag away. :))
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In KS 8 man games have a 45 point mercy rule. At a point spread of 45 points or more at half time or later, the game is over. Each 11 man league can put in a running clock mercy rule. Usually it is 35 or 45 points. Once the clock starts, it does not stop except for injuries, timeouts and after they try for a scoring play.
We will be using the 45 point running clock in our 11 man playoff games this year as well.
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I like Colorado's rule:
40 points at any time for 11 and 8 man; 45 points for 6 man
Run the clock as soon as the margin is 40/45. Stop only for timeouts and injuries.
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When we are in a running clock, it stops for SPIT (scores, penalties, injuries and time outs).
"Spit"????????? ??? pi1eOn
In Michigan, our acronym is "TIPS": Time outs, intermissions/injuries, penalties, and scores....Much nicer sNiCkErS :angel:
Michigan Point Differential Rule: spread of 35 points or more any time in the second half; back to regular timing if <35
We also have adopted a 50 point spread rule: in the second half, if the spread gets to or exceeds 50 points, the clock does not stop - except for an official's TO for an injured player. <50 points, back to 35 point rule
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"Spit"????????? ??? pi1eOn
In Michigan, our acronym is "TIPS": Time outs, intermissions/injuries, penalties, and scores....Much nicer sNiCkErS :angel:
When it's taught to officials, I believe they use TIPS here as well. I pointed out to a WH friend of mine that SPIT works just as well, and he has adopted it in his clinics. It usually gets a chuckle, which probably helps with memory as well.
Whatever it is, the ECO in our game on Friday night didn't know it. We had a running clock in the 4th qtr, and he was letting it go on penalties and scores, stopping it on first downs. I thought the WH was going to dislocate a shoulder winding so hard trying to get him to pay attention and start the clock.
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Man, these States that revert back to standard clock once it's below the threshold. cRaZy
Pfft...and stopping it on penalties. :o
Eh, I guess we should be glad we have a mercy rule to begin with.
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Man, these States that revert back to standard clock once it's below the threshold. cRaZy
Pfft...and stopping it on penalties. :o
Eh, I guess we should be glad we have a mercy rule to begin with.
Yes, yes you should. I've worked three blowouts this year, on the order of 50, 60, near 70-0. Not fun.
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Wisconsin is running clock in second half if the margin is 35 points or greater. Can be frustrating to switch back and forth between rules when the margin goes above 35 and then drops below.
This is Tennessee's mercy rule also. Hate going back and forth.
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This is Tennessee's mercy rule also. Hate going back and forth.
Yep - we hate it in Virginia, too. At least this year they're letting us apply it in the playoffs - through last year, playoffs didn't have a mercy rule.
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In Connecticut we have a 50 point rule. If a team wins by more than 50 points the coach has to sit out the next game. It makes a travesty of the game. Teams telling there players to fall down, taking 4 knees in a row. It won't get changed until a player is injured as his team is not playing all out and the other team is.
I would like to see the 35 point rule in the second half. Once the clock starts no going back.
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In Connecticut we have a 50 point rule. If a team wins by more than 50 points the coach has to sit out the next game...
You have got to be kidding. Who came up with that?
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You have got to be kidding. Who came up with that?
Oh there was quite the hubbub when that got posted a few years back. Don't remember, 2? 3? years ago.
My guess- some pointy headed intellectual types whose kids play soccer.
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My sons played soccer but even we aren't that stupid.
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In Connecticut we have a 50 point rule. If a team wins by more than 50 points the coach has to sit out the next game. It makes a travesty of the game.
Now here's a good place for the defense can get a point on the try rule.....
Team A scores with :01 left on the clock to take a 50-0 lead. Team A takes an intentional safety on the try to make the score 50-1. Coach does not have to sit out the next game now.
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My guess- some pointy headed intellectual types whose kids play soccer.
The ironic thing about this is that there's absolutely no stigma whatsoever about running up the score in soccer culture. If you can't defend, you can't defend.
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The ironic thing about this is that there's absolutely no stigma whatsoever about running up the score in soccer culture. If you can't defend, you can't defend.
May be true in Europe, but not here. We have mercy rules in high school soccer as well, and running up the score against a weak opponent is considered poor sportsmanship.
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The ironic thing about this is that there's absolutely no stigma whatsoever about running up the score in soccer culture. If you can't defend, you can't defend.
Soccer also has a running clock... so running up the score wont make the game any longer (sans injury time)
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Soccer also has a running clock... so running up the score wont make the game any longer (sans injury time)
I refereed FIFA soccer in the past, and if the score is like 10-0, we ignore injury time and end the game at 90:00. So, I guess this is a 'mercy rule' invoked by the officials, but not the players.
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Soccer also has a running clock.
My son played from age seven until last spring. He switched to football this fall.
It is absolutely STUPID to have a timed sport where the only person who knows the time is the referee when stadiums can hang the clock from the rafters in stunning HD. When it hits 0:00 and he wants to add some time on for "stoppage", just get on the little radio in his ear and tell the dude to add x:xx to the big, honking clock.
But I digress....
>:D
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It is absolutely STUPID ...
Talking about soccre? You had me right there, my friend. ;)
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It is absolutely STUPID to have a timed sport where the only person who knows the time is the referee
There is a difference in philosophy.
The referee will never end a soccer game when one team is pressing to score, even if penalty time is up. Once the defense gets the ball to mid-field, then he will end the game.
In football, even if teams are tied, and Team A gets a 1st and goal from the 1, and the clock expires, we're going to overtime - where Team B might win.
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co-worker's kid plays MISL for Hou (formerly DC united), so I'll keep quiet re soccer.
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The referee will never end a soccer game when one team is pressing to score...
Which is why I agree with NC's statement "It is absolutely STUPID to have a timed sport where the only person who knows the time is the referee ..." Allowing an official the latitude to potentially determine the outcome is just plain wrong.
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Which is why I agree with NC's statement "It is absolutely STUPID to have a timed sport where the only person who knows the time is the referee ..." Allowing an official the latitude to potentially determine the outcome is just plain wrong.
Actually, I think it's the same with football in this regard: Once a play in football starts, even if the clock expires during the down, we allow the play to continue. And if a foul occurs, we extend the game with an untimed down.
In soccer, if the offense is pressing to score, and they are within 30 or so yards from the goal, this is considered a 'play', and the referee allows it to continue. As long as the offense is attacking the net and not passing it back and forth to each other at the 30, they will be allowed to complete the play, which might include several shots. Once the defense gets the ball out of there, the game is called.
How is it so different? What if a football team starts a possession with time on the clock, let them finish the DRIVE, not just the PLAY if the clock is expired? In hockey or basketball let the team who has possession of the ball have a last PLAY instead of just a last SHOT? Once the defense gets the ball/puck, game over.
This would change the strategies in games quite a bit, but it wouldn't be unfair. It would just be different.
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In football, an extension of the game is defined. It is black and white... here's what you do when a foul occurs during the last timed down and the penalty is accepted. Same in basketball. Either the shot is in the air when time expires, or it isn't.
In soccer, this determination is left to the discretion of the referee. You bit on my point when you said, "...30 yards or so from the goal..." and "...if they are pressing to score..." Define "or so", and "are pressing to score." That is just too subjective when the only person on the field who knows the time remaining is the referee. I've always had that issue with soccer. It's the perception the sport projects.
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In soccer, this determination is left to the discretion of the referee.
Pretty much everything in soccer is left up to the discretion of the referee. There are only 17 rules in the game, and all are short compared to football.
The end of game situation is soccer is vague, but defining it would go against that sport. Because international soccer does not support something like a goal going in after the buzzer. It's impossible. The whistle to end the game will always blow when the ball is going away from the goal. Even though nothing in the soccer rules directly supports this, it's the way the game is officiated. If a referee were to blow the end of game whistle just before a team was ready to kick the ball in the goal, all hell would break loose. The defense in soccer knows this, and has to defend to the very end. And there's no complaining if a 2 minute injury time lasts 2:30, as long as the offense was pressuring for the entire 30 seconds.
That's something I think is very exciting in basketball, hockey and lacrosse. Did that shot go in just before or just after the buzzer? A team can win or lose because someone was .1 seconds late on a shot.
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PA has mercy rule at 35 points. Clock only stops for SPIT (Scores, penalties, injuries, timeouts- both officials and charged). Clock will restart on the ready in all situations.