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Football Officiating => NCAA Discussion => Topic started by: TXMike on September 05, 2011, 05:48:37 PM
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http://www.youtube.com/watch?v=62DOCsPualo (http://www.youtube.com/watch?v=62DOCsPualo)
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Good explanation. And, "ten second subtraction" does sound more dignified than "ten second runoff."
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Nah, I still like "Zap 10" ;D
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would Delay of game qualify as a zap10?
On the one hand it seems counter-intuitive since Team A certainly isn't fouling to conserve time by letting the play clock run out.
On the other hand, by the letter of the law, it is a foul that stops the clock and prevents the snap from happening.
add: it's so different in nature from the other fouls that could very well be committed with the intention of stopping the clock. because of that, I wondered why it wasn't listed with the examples of runoff fouls.
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Looking for simple "isms" - how about this one?
assume less than 1 minute, clock running:
"Any foul occurring after the end of the play and before the next snap qualifies for possible 10 second subtraction."
I know there are other fouls which also qualify so I'm just thinking of the above interval.
Can anyone think of a foul during this interval, given the CFO plays etc. coming out, which does not qualify?
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As I understand it, yes, ANY dead ball foul while the clock is still running qualifies for the 10-second subtraction - no exceptions. We just have to be certain that the clock doesn't stop for some other reason, such as awarding a new series (to either team). E.g., just after the BC is tackled inbounds, but beyond the line-to-gain, a player of either team commit a personal foul; that would NOT qualify, since the clock was, technically, not running, due to the first down. But, a delay, or any other foul, during the dead-ball period with the clock running, qualifies for the 10SS. That doesn't mean they'll want it, though. I had that this week. A was ahead by 2, less than 1-minute in the game, clock running, and they deliberately allowed the play clock to expire. It was obvious that B would not want the 10SS, so I didn't even make any reference to it - just penalized the distance, and declared the ball ready (game clock to start on the snap).