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Football Officiating => NCAA Discussion => Topic started by: Curious on November 03, 2012, 11:03:04 PM
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Not an NCAA official; so bear with me....
Twice in this game, a back went in motion as the line set. He continued in motion until the ball was snapped. Then, and only until then, was a flag thrown (which makes sense); but they killed the play - called it a "dead ball foul".
At the High School level, we would call this an illegal shift - a live ball foul - allowing the play to run and enforcing the foul after the play.
Was this (dead ball) the correct enforcement at the NCAA level?
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This is a recent development in the NCAA This is now referred to as "an illegal shift that converts to a false start." If all 11 are not set for a second before the snap , then that "illegal shift" becomes a false start. If all 11 are set and then you have a shift but no reset, that is still a live ball illegal shift.
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This is a recent development in the NCAA This is now referred to as "an illegal shift that converts to a false start." If all 11 are not set for a second before the snap , then that "illegal shift" becomes a false start. If all 11 are set and then you have a shift but no reset, that is still a live ball illegal shift.
Thanks Mike (I take back all the things I said about the SEC crew ;D); but can you explain why they made this distinction? I can understand if a player in motion suddenly turns up-field prior to the snap, that it should be blown dead; but if he's just going parallel to the LOS why consider it a DB foul?
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This was made a DB foul when the 10 second run off was added. Consider a situation at the end of the game where the clock is running and Team A is rushing to the line to kill the clock and run on the field goal unit. If team A does not set before snapping the ball, but if this is a live ball foul, then team A can essentially trade 5 yards for the ability to get the ball snapped and grounded before time runs out. With this a dead ball foul, it becomes subject to the 10 second run off, and team A loses the option of cheating the spirit of the rule.
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This was made a DB foul when the 10 second run off was added. Consider a situation at the end of the game where the clock is running and Team A is rushing to the line to kill the clock and run on the field goal unit. If team A does not set before snapping the ball, but if this is a live ball foul, then team A can essentially trade 5 yards for the ability to get the ball snapped and grounded before time runs out. With this a dead ball foul, it becomes subject to the 10 second run off, and team A loses the option of cheating the spirit of the rule.
Why did failure to get set for a sec and conform to the 9-yard requirements get singled out to be switched from live-ball to dead-ball fouls.
Why didn't the rules maker apply the same reasoning to other Team A live-ball fouls at the snap? Examples: a Team A player lined up in "no man's land", more than 4 backs, less than 5 lineman numbered 50-79 and Team A player in motion towards the NZ at the snap.
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This was made a DB foul when the 10 second run off was added. Consider a situation at the end of the game where the clock is running and Team A is rushing to the line to kill the clock and run on the field goal unit. If team A does not set before snapping the ball, but if this is a live ball foul, then team A can essentially trade 5 yards for the ability to get the ball snapped and grounded before time runs out. With this a dead ball foul, it becomes subject to the 10 second run off, and team A loses the option of cheating the spirit of the rule.
Seems to me that they could accomplish the same thing with a "false" false start....
Why did failure to get set for a sec and conform to the 9-yard requirements get singled out to be switched from live-ball to dead-ball fouls.
Why didn't the rules maker apply the same reasoning to other Team A live-ball fouls at the snap? Examples: a Team A player lined up in "no man's land", more than 4 backs, less than 5 lineman numbered 50-79 and Team A player in motion towards the NZ at the snap.
Bingo!
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Purposefully false starting would be subject to the 10 sec zap.