OK, here we go again:
1. B, 1/10, B-17, snap (25). B refuses offsetting fouls by declining A's illegal forward pass penalty ("clean hands"). Then A will accept the penalty for B's clipping foul, from the spot of the foul. The play clock is set to 25, and started on the R's signal, and the game clock starts on the snap, due to the award of a first down to Team B.
2. A, 1/10, B-17, no game clock (25). Even in an extra period, a legal recovery of a scrimmage kick that has crossed the NZ results in a new series for Team A. The play clock is set to 25, and started on the R's signal, due to the legal kick down.
3. A, Free Kick, A-20, F/K rules (25). The forward fumble out of bounds is returned to the spot of the fumble, which is in the end zone, resulting in a safety, 2-points for Team B. By rules, the play clock is set to 25, and started on the R's signal, and the game clock is started per free kick rules.
4. A, Try, B-3, no game clock (25). Because B's foul is prior to change of possession, the penalties offset by rule, and the try is repeated. The play clock is set to 25 and starts on the R's signal (due to the penalty completion or legal kick down - take your pick).
5. A, 1/10, B-11, snap (25). This is a legal recovery by Team A, since the ball had crossed the neutral zone, and was then touched by Team B before being touched by Team A. The play clock is set to 25, and started on the R's signal, and the game clock starts on the snap, due to the legal kick down.
6. A, 1/10, B-12 1/2, snap (25). What a way to start a game. All live-ball action is legal. The head coach entering the field of play and protesting an officiating decision is a foul, penalized at the succeeding spot, with a first down, and a UNS charged to the HC's "counter." The play clock is set to 25 and started on the R's signal (due to the completion of the penalty), and the game clock will start on the snap, due to the legal kick down.
7. A, 1/10, A-7, snap (25). Both fouls are by the kicking team. The live-ball holding foul can be penalized where the dead-ball belongs to the receiving team, 10 yards from the A-24 to the A-14. The dead-ball UNR late hit is then penalized from the spot where the holding penalty leaves the ball, 1/2 the distance, to the A-7. Due to the legal kick down, the play clock is set to 25 and started on the R's signal, and the game clock will start on the snap.
8. A, Free Kick, A-20, ready (no play clock). Can't wait to have this happen to me in real life. This is intentional grounding thrown from the end zone. The penalty will result in a safety, 2-points for Team B. Team A must then execute a free kick from the A-20. Since this foul caused the clock to stop, it qualifies for the 10-second subtraction. The statement indicates that Team B will accept the 10-second subtraction, which reduces the game clock to 0:08 remaining in the second period. By accepting the 10-second subtraction, the game clock is to start on the R's signal. With just 8 seconds on the game clock, there is no need for a play clock. Team A will have 8 seconds to kick the ball, or let the game clock expire and go to half time.
Check, please.