Author Topic: 10 sec run off  (Read 14514 times)

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Backjudge29

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10 sec run off
« on: October 25, 2012, 10:53:33 PM »
I am a hs official with aspirations of being a college football official.  I need a better understand of what the 10 second run off is , when to use it etc
also-- who is restricted,  like dealing with blocking,  certainly rules not same as hs...
any advice on these or anything else?  Thanks

Offline clearwall

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Re: 10 sec run off
« Reply #1 on: October 26, 2012, 12:57:51 AM »
Not an NCAA official, but from what I've read in the rule book, when there is less than 1 min in the half and there is a foul, the team that is fouled may select or decline a 10-sec runoff.

For restricted players, the best way to summarize is that everyone that is outside the normal tackle box is restricted. There are thousands of posts on this board about this topic and the little idiosyncrasies that make it up, but when it all boils down to it, if a player is outside the tackle box, he can't BBW away from his adjacent sideline. EVERYONE, including unrestricted players , are banned from BBW backwards towards their own GL.

Offline Kalle

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Re: 10 sec run off
« Reply #2 on: October 26, 2012, 02:29:47 AM »
There can be a 10-second runoff only if the foul causes the clock to stop. Rom Gilbert has (big surprise) an excellent chart and good examples. http://romgilbert.us/minims11.htm

If you aspire to NCAA, Rom's page is the best rules resource you can find. http://romgilbert.us/

Offline clearwall

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Re: 10 sec run off
« Reply #3 on: October 26, 2012, 07:28:58 AM »
There can be a 10-second runoff only if the foul causes the clock to stop. Rom Gilbert has (big surprise) an excellent chart and good examples. http://romgilbert.us/minims11.htm

If you aspire to NCAA, Rom's page is the best rules resource you can find. http://romgilbert.us/

Meaning on plays that result in a first down and you have a dead ball, no zap?

El Macman

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Re: 10 sec run off
« Reply #4 on: October 26, 2012, 11:18:20 AM »
Meaning on plays that result in a first down and you have a dead ball, no zap?

No. The 10SS only applies if the foul itself causes the clock to stop. Team A being awarded a new series is not a foul. Stopping the clock to complete a penalty for a foul that occurs while the ball is in play (holding, DPI, etc.) is not a case of the foul itself causing the clock to stop. An example of a foul causing the clock to stop is an incomplete illegal forward pass by Team A before a change of team possession. The incomplete pass causes the ball to become dead and the clock to stop. The fact that team A committed an illegal act that caused the ball to become dead and the clock to stop is what triggers the 10SS, in this case. Another example is a false start, with the clock running. The foul causes the clock to stop. In both examples, the fouling team potentially gains a clock advantage.
Check the rule and the bulletins from the National Coordinator. They explain everything pretty well.

Offline TxSkyBolt

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Re: 10 sec run off
« Reply #5 on: October 26, 2012, 11:19:18 AM »
Do you have a copy of the NCAA rules?

kerryman71

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Re: 10 sec run off
« Reply #6 on: October 26, 2012, 11:49:00 AM »
The fouling team may also avoid the ten second runoff by using a timeout, if they have any left at that point.  Also, the offended team has the option of accepting the yardage penalty but decline the runoff, however if they decline the yardage penalty the runoff is declined also.

As for BBW, as was mentioned there are some good posts on it.  There was recently one titled "Blocking Below the Waist Diagram" that had a couple good diagrams in the post.  The post was from some time in September.

John

Offline clearwall

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Re: 10 sec run off
« Reply #7 on: October 31, 2012, 02:04:13 PM »
No. The 10SS only applies if the foul itself causes the clock to stop. Team A being awarded a new series is not a foul. Stopping the clock to complete a penalty for a foul that occurs while the ball is in play (holding, DPI, etc.) is not a case of the foul itself causing the clock to stop. An example of a foul causing the clock to stop is an incomplete illegal forward pass by Team A before a change of team possession. The incomplete pass causes the ball to become dead and the clock to stop. The fact that team A committed an illegal act that caused the ball to become dead and the clock to stop is what triggers the 10SS, in this case. Another example is a false start, with the clock running. The foul causes the clock to stop. In both examples, the fouling team potentially gains a clock advantage.
Check the rule and the bulletins from the National Coordinator. They explain everything pretty well.

ND-OU game, OPI was called in the EZ with :15 or so left in the game. OPI allowed the receiver to catch the ball for a TD which stopped the clock. No zap was used. Is that not a penalty that caused teh clock to stop?

Diablo

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Re: 10 sec run off
« Reply #8 on: October 31, 2012, 02:33:42 PM »
ND-OU game, OPI was called in the EZ with :15 or so left in the game. OPI allowed the receiver to catch the ball for a TD which stopped the clock. No zap was used. Is that not a penalty that caused teh clock to stop?

Yes, that foul did not cause the clock to stop.  The apparent TD caused the clock to stop.

El Macman

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Re: 10 sec run off
« Reply #9 on: October 31, 2012, 02:43:18 PM »
ND-OU game, OPI was called in the EZ with :15 or so left in the game. OPI allowed the receiver to catch the ball for a TD which stopped the clock. No zap was used. Is that not a penalty that caused teh clock to stop?

You're not grasping the concept. With a live-ball, you need a foul with the ball that causes the ball to become dead and the clock to stop. In this situation, the clock was stopped due to the apparent touchdown. In the heirarchy of what stops the clock, a score trumps everything, followed by touchbacks, then out of bounds, then incomplete passes, then awarding a first down, and, finally, to complete a penalty at the bottom of the heap. Even if he had not scored, the clock would have stopped either to complete the penalty or to award a first down. In none of those situations was there a FOUL that actually caused the clock to stop. Check the rule and the various CFO bulletins. The live-ball fouls that cause the clock to stop (before a change of team possession) are illegal incomplete forward passes, an illegal backward pass out of bounds (to conserve time), and an illegal kick by Team A. Someone else may know of something else, but those are all the live-ball fouls I know that cause the ball to become dead and the clock to stop. There are no live-ball player-on-player or "procedural" fouls that cause the ball to become dead and the clock to stop. Something else will cause the clock to stop. But, even if there is nothing else that stops the clock, stopping the clock to complete a penalty does not qualify a penalty for the 10-second subtraction. The foul itself has to immediately cause the clock to stop (as in the case of intentional grounding, at the moment the ball hits the ground).

If the ball is dead, any foul committed while the clock is running will qualify.
 
Another thing that may help you remember the concept is that this rule is intended to prevent a team from gaining a clock advantage by committing a foul. In the case of PI, holding, BBW, IBB - the offender has no way to know for certain that the foul will be called, thus resulting in a stoppage of the clock to complete the penalty. With ING, the passer knows that an incomplete pass will stop the clock, even if ING is called. He still gets the advantage of getting the clock stopped. This rule tries to mitigate that advantage.

Offline clearwall

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Re: 10 sec run off
« Reply #10 on: October 31, 2012, 02:47:42 PM »
i think until I just read what you said, I always understood that the zap was for STOPPING THE CLOCK and I was thinking, well, you ALWAYS stop the clock to enforce a penalty, so I thought that was the qualification. I more understand now that you mention the hierarchy there and appreciate you for sharing it. So it's about making the BALL DEAD rather than just stopping the clock?

El Macman

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Re: 10 sec run off
« Reply #11 on: October 31, 2012, 03:01:46 PM »
So it's about making the BALL DEAD rather than just stopping the clock?

When the ball is alive, yes. When the ball is dead and the clock is running, any foul will do.

Offline clearwall

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Re: 10 sec run off
« Reply #12 on: October 31, 2012, 03:23:57 PM »
Fouls after the play, you mean?

El Macman

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Re: 10 sec run off
« Reply #13 on: October 31, 2012, 03:43:05 PM »
Fouls after the play, you mean?

No, any time the clock is running and ball is dead. Examples: False start, offside with contact - many more.