Back in 1996 we adopted starting the clock on the snap following COPs. At our 1997 meeting we were overwhelmed with complaints of games taking 'twice as long' along with a proposal to go back to the old rule. GET THIS: you need 2/3 of voters to pass a rule. Passing the rule in 1996 was achieved by a couple of votes. Changing back to the old rule also required 2/3 voters. It failed by ONE VOTE
= nearly 1/3 of the voters changed their mind
. I voted both to pass in 1996 and to keep in 1997 ,as I felt the time involved in changing teams, balls, chains, etc should result in starting on the snap.
I wasn't convinced with the 'lobster crate' of complaints and attended a game with clip board, pencil ,stop watch and coffee jug. The final score was 35-27. Game lasted 2:18.
MY FINDINGS:
17 incomplete passes :30 = 8:5 minutes
19 COPs :30 = 9.5 minutes
9 TDs 4:00 = 36.0 minutes
MY OBSERVATION :
There are two major factions controlling the length of our games. After a TD, (1) the players hug & dance; (2) the school song is played, (3) the cheerleaders prance, (4) enter Hans & the kicking team, (5) Hans kicks the ball into the puckerbrush , (6) the most agile of the chain crew retrieves it; (7) teams huddle on sidelines, (8) kickoff teams position.
The second factor is today's passing game.Unless your Coach B's Patriots playing at the Bills (QB threw only 3- 40 MPH winds) ;they are many more passes thrown then yesteryear. More passes= more incomplete pases.
IMHO, the more rules we pass that favors the offense, the more scoring you'll see, the longer the games will last.