OK, got it. It doesn't seem like the try is a huge issue as far as getting them out there. Maybe less teams will run that swinging gate garbage.
Although the scoring team doesn't usually gather up on the sideline for a pow-wow before coming onto the field for a Try (like they do before a K/O), the Try is play that we 'anticipate' having the greatest potential for DOGs. If the scoring team is on a 'drive,' and a score is imminent (i.e., they are in the 'red zone'), then they could/should have their special team gathered together (at least all of the ones that aren't on the field with the offense), and they should be able to get out there quickly. That would also mean the officials are in close proximity, and will likely not have a problem getting a ball spotted for the Try (before the play clock hits 32). This is especially true if the TD-signaling official holds his signal an extra second, and the PCO pauses for several counts before he starts the 40-second play clock (as we hear they will be instructed to do).
But, if the TD is a 'sudden change' score (long pass or run; kick, fumble, interception return), then the scoring team will not likely have its special team ready to jump out onto the field, and some of the crew (R,U/C) may be still moving to the Try location with the play clock approaching 25. We can pump it up if we're not ready (which, technically, means the ball is not ready for play), but if Team A isn't ready, they are on their own, at risk of DOG.
We simply can't know until we get into games if this is truly going to be a problem. I have a hunch there will be some percentage of 'pump ups' throughout the season (and beyond). And I think there will be some moderate number of DOGs (or late T/Os called), early in the season, then the teams will adapt and that will drop to a very small number.
Robert