10-Second Runoff From Game Clock--Foul—ARTICLE 4
Approved Ruling 3-4-4
VI. Second quarter. At the snap the game clock reads 0:45. During the play, A55 loses his helmet. Right tackle A77 is flagged for holding. The ball carrier is tackled inbounds short of the line to gain. RULING: A55 must leave the game for one play. There is no option for a 10-second runoff, because at the end of the play the clock is stopped both for the helmet off and to administer the holding penalty. The play clock is set to 25 seconds and the game clock starts on the Referee’s signal. (Rule 3-3-9)
If Team B is trailing wouldn't they have the option to start the clock on the snap?
Side note: Why do we care who is ahead at the end of the second quarter? Stupid rule- just make it apply to both teams at the end of both halves.
Offensive Team Requirements—At the Snap—ARTICLE 4
Approved Ruling 7-1-4
VII. At the B-45, Team A is in an alignment in which the snapper A88 is on the right end of the line. The linemen on his left are numbered 56, 63, 72, 22, 79, and 25. There are four players in the backfield. A44 is ten yards directly behind the snapper, and the other backs are to his left a few yards behind the line of scrimmage. No player is in position to hold for a place kick. After the snap, A44 completes a pass to snapper A88 for a touchdown. This happens on (a) first or second down; (b) third or fourth down. RULING: Because there are only four offensive linemen numbered in the 50-79 range, the legality of the play depends on whether Team A is in a scrimmage kick formation. One of the requirements for such a formation is that “it is obvious that a kick will be attempted.” (a) Illegal formation: on first or second down, a team is very unlikely to punt, so it is not obvious that a kick will be attempted. (b) Legal play: touchdown. On third or fourth down a team may be likely to kick. (Rule 2-16-10)
Third down? Really?