Author Topic: Rule 7  (Read 3308 times)

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Offline SCHSref

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Rule 7
« on: June 28, 2020, 09:34:51 AM »
Curious about any tricky parts in Rule 7, unusual plays into consider for proper administration/understanding, tricky parts, etc. Even things to help keep it simple.

Thanks
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Offline HLinNC

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Re: Rule 7
« Reply #1 on: June 28, 2020, 10:54:15 AM »
Know the two" phases" of the neutral zone and the snapper, 7-1-3, 7-1-5, 7-1-6.

7-2-2: locking legs with the snapper.  It seems like that one pops up on tests a lot.

7-2-5 Numbering exception seems to throw a lot of people, particularly which players are using it and which aren't.

Differences between shift, motion, and false start.

Blocking and expanded neutral zone 7-5-12

Definition of legal fwd pass  7-5-1

7-5-2 Exception to illegal fwd pass/IG new rule change, spike from "shotgun" will def be on the test