Author Topic: Pre-Game  (Read 3748 times)

0 Members and 1 Guest are viewing this topic.

Offline sirhoagy

  • *
  • Posts: 54
  • FAN REACTION: +3/-0
  • Without officials... it is only recess.
Pre-Game
« on: September 06, 2018, 09:06:52 AM »
What are some pre-game presentations you've given or witnessed?  Topics?  Materials?  Hand-outs? 

Please share your strategies for your pre-game.

Offline ElvisLives

  • *
  • Posts: 4278
  • FAN REACTION: +185/-164
  • The rules are there if you need them.
Re: Pre-Game
« Reply #1 on: September 06, 2018, 12:28:35 PM »
That can, should, and does, vary by as many people as there are involved in NCAA officiating.  The biggest goal of a pre-game is to get people focused on the task at hand, and to set aside distractions until your job is complete.  How that is accomplished is up to you, and is largely based upon the personality make-up of the crew.  Some folks like to have simple, informal, but thorough discussions about topics of interest.  Some folks like to have more formal presentations on specific rule and/or mechanics issues.  Or a combination of both.  Some like to use, or include, a crew quiz format for their pre-game.
One of the biggest decisions that needs to be made is when to conduct the pre-game, which may be driven by when you are required to be at the game site.  If this is an FBS level crew that arrives at the city of the game the day before the game, you will probably have video review, at least, the night before the game. In my early FBS days, we were expected to arrive at the stadium 3 hours before KO, which left a lot of time to have to fill, so we used that time for much of the 'paper' pregame - bulletin, rule, mechanics, etc., reviews.  In the later years, we were only required to be at the stadium 2 hours before KO. So, for day games, we did almost everything the night before (video, 'paper' pre-game, etc.).  For night games, we would review video the night before, then meet again after breakfast on game day for the 'paper' pre-game.  In either case, we would have a brief "get focused" exercise at the stadium (like a crew quiz).

For the hotel pre-game, we would often perform self-critiques of our previous game.  Describe what we did well, and what may need some work.  As previously mentioned, quizzes, with thorough discussion of pertinent rules/mechanics, seem to work well.  But, assigned topics to a couple of crew members each week also works well.

Be creative.  Although probably not truly original, one crew member would conduct a Jeopardy format quiz/discussion.  We always liked that.

As previously stated, the goal is to get focused.  The day of the game is too late to truly 'learn' rules - that needs to be done during the off-season.  Pre-game is for mental focus and elimination of distractions.

Good luck.

Robert
 

 

Offline Etref

  • Administrator
  • ***
  • Posts: 2364
  • FAN REACTION: +87/-29
  • " I don't make the rules coach!"
Re: Pre-Game
« Reply #2 on: September 06, 2018, 04:45:33 PM »
Early in the year the pregame should touch on new rule changes and rule changes from previous year along with points of emphasis. Make sure as a crew the crew is on the same page,

I always like to have something regarding the kicking game early on also because lots of crazy stuff happens on kicks.
" I don't make the rules coach!"

Offline Phantomref

  • *
  • Posts: 29
  • FAN REACTION: +0/-0
  • Without officials... it is only recess.
Re: Pre-Game
« Reply #3 on: September 09, 2018, 08:59:41 PM »
We focus on the kicking game for the first 2 weeks so that we are all reviewing that portion of the game we don't see in spring and fall scrimmages. We go in alphabetical order by position each week and have that person create a quiz/review based on that weeks topic.

Offline Joe Stack

  • *
  • Posts: 637
  • FAN REACTION: +33/-46
Re: Pre-Game
« Reply #4 on: September 11, 2018, 09:52:54 PM »
Canned pregames get very stale very quickly. I used to create a chart that outlined all possible pregame topics -- included new rules/mechanics, points of emphasis, things we'd had problems with, and general running/passing/kicking game rules and mechanics in a nutshell. Now, we pretty much just focus on one hypothetical play that involves multiple actions on everyone's part.

Keep in mind the purpose of the pregame: it isn't really to teach. It is to get everyone thinking about football and ready to work. I'm not suggesting you short circuit anything so you can spend more time playing grab-BUTT, but it also doesn't need to be a marathon 45 minute session every week. We cover, at a minimum:

-- issues that came up in previous game
-- issues, if any, that came up in other games in the chapter
-- things other crews dealt with earlier in the year, if possible, for both teams
-- all pregame duties on the field (quick review)

In my opinion, if we get a business-like start in our pregame field duties, we're halfway there to a well worked game.