Check me.
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1. 2/10 @ A-45. Team A leads by 2 points. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the A-42 and runs down to the B-47 and is tackled. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-30 and the clock is stopped at 1:10. Both teams have all timeouts remaining. Play clock?
RULING:
A, 2/10, A-45, snap (25).
Team B is charged with a team time out because of the injury. The game clock and play clock, then, are governed by the time out.
2. 2/10 @ A-45. Team A leads by 2 points. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the A-42 and runs down to the B-47 and is tackled. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-30 and the clock is stopped at 1:10. Both teams have no timeouts remaining. Play clock?
RULING:
A, 1/10, B-42, ready (40).
Team B is charged with a dead-ball Delay of Game Foul because they do not have a team time out available. Since there is no time out, the game and play clock are governed by the injury interruption (per interpretation by correspondence from the Sec Ed); thus, the play clock is set to 40-seconds and both clocks will start on the referee’s signal.
3. 3/5 @ B-20. Late in the game with the game clock running, Team A lines up to kick a game-tying field goal. The kick is blocked, never crosses the neutral zone, and holder A15 falls on the ball back at the B-25. When A15 falls on the ball, the clock reads 0:03 and then time expires on the game clock.
RULING:
A, 4/10, B-25, 0:03 (4), snap (25).
When A15 fell on the loose ball, the ball became dead. Even though the kicked ball failed to cross the neutral zone, this is still a legal scrimmage kick down, and, by 3-3-2-d-8, the game clock is to stop when the ball becomes dead. Because the kicked ball did not cross the neutral zone, Team A’s series was not broken, thus, Team A will next the ball for the next down of their series – 4th down. The play clock is set to 25-seconds and will start on the referee’s signal. The game clock shall be set to the time on the clock when the ball became dead (0:03), and, also by 3-3-2-d-8, the game clock will next start on the snap.
4. 1/10 @ A-40. Midway through the 3rd quarter, A12 drops deep in the pocket, and A77 legally blocks edge rusher B79. At the A-35, A77 stands over B79 and brandishes a weapon. A12 throws a pass that is complete to A88 at midfield, and he runs to the B-40 where he is pushed out of bounds.
RULING:
A, 1/25, A-25, ready (25).
A77 committed a live-ball foul for unsportsmanlike conduct. The 15-yard penalty is enforced at the previous spot, and the down is repeated. One foul is added to A77’s counter toward ejection.
5. Free Kick @ A-35. A98 kicks the ball high and B21 gives the “T” signal while the ball is in the air standing one yard in the endzone. B21 muffs the kick while standing in the endzone, the ball bounces forward and then he recovers the ball at the B-5. He runs to the B-20 where he is down.
RULING:
B, 1/10, B-2 1/2, snap (40 and running).
The ball becomes dead following possession by any player when a player of Team B makes a “T” signal during a free kick. B21 committed a dead-ball foul for delay of game by advancing the ball after recovering it. The 1/2 the distance penalty is enforced from the natural dead-ball spot (B-5), taking the ball to the B-2 ˝, where Team B will next snap the ball for a scrimmage series.
6. 4/10 @ A-45. Midway through the 4th quarter, Team A lines up in a punt formation and they have five interior linemen numbered 50 – 79. They initially line up in a scrimmage kick formation, but before the snap, back A44 shifts to a position five yards behind the snapper in the clear path from the snapper to the potential kicker. The ball is snapped to A44 who throws a legal forward pass to end A88 who catches the ball at the B-45 and runs out of bounds at the B-40.
RULING:
A, 1/10, B-40, ready (40 and running).
Although this is not a scrimmage kick formation, Team A has 5 linemen number 50-79. Thus, the formation and action are legal.
7. 1/10 @ B-40. Team A is down by 4 points and snaps the ball with 12 seconds remaining on the game clock in the 4th quarter. QB A12 initially can find no receiver open, but scrambles outside the tackle box and throws complete to A88 at the B-20 and he is downed at the B-10. The play ends with 6 seconds remaining. The defense participated with 12 players on the field.
RULING:
A, 1/5, B-35, snap (25).
Team B commits a foul for illegal substitution. The 5-yard penalty is enforced at the previous spot, and the down is repeated. By rule, Team A has the option to reset the game clock to the time when the ball was last snapped. The play clock is set to 25-seconds and will start on the referee’s signal, and the game clock will start on the snap.
8. 4/5 @ B-30. Team A lines up to kick a field goal midway through the 4th quarter. The holder and kicker are in place and the ball is snapped to holder A12. A12 hands the ball forward to wingback A44 swinging back around at the B-37. A44 runs to the B-23 where he is downed.
RULING:
A, 1/10, B-37, game clock continues to run (40 and running).
By rule, a player in position at the snap to hold for a potential place kick, with a potential kicker in place, may receive the snap with body part(s) other than hand or foot on the ground, and the ball remains alive, even if the kicker does not attempt to kick the ball. The ball may be kicked, passed, handed, or advanced.