Author Topic: Long SV Games  (Read 11303 times)

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Offline TexDoc

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Long SV Games
« on: October 22, 2018, 09:28:24 AM »
When I started officiating, in the late 1980's, very few sub varsity fields had a game clock.  We kept the clock on the field and tried to be as honest with it as was reasonable, but we also did things like never end 1st or 3rd quarter on anything other than a 1st down, and kept it moving in blowouts.  Games rarely went more than about 1 hour and 15 min.  Yes, some guys cheated really badly by doing a running clock for about 10 min. 

What I have found now with these modern offenses is they throw the ball more, and wind up stopping the clock much more.  These young coaches are screaming that we have to officiate the games just like Friday night.  Subsequently, sub varsity games seem to be lasting much longer, at all levels.  I had a 6 man game last Thursday that went 1 hour and 45 minutes, and they were running 6 min quarters!  We did everything to keep it moving along, but the clock operator didn't help us and 12 time outs and a combined scored of over 90 points killed us.  I had a couple of 8th grade games go 2 hours last year.  Unreal.  My opinion is, and take it for what it's worth, that no middle school team should be playing a game longer than about 1 hour and 20 minutes.  And, unless you have lights, there is no way you get in a second game starting this week with the sun going down earlier. 

Does anyone else feel these games are just too long now days?  What's the solution?  I want to be able to start the clock on all oob plays and incomplete passes outside of 2 min in each half.  This is really a safety concern.  Seems like the end of the 3rd quarter those kids are dropping like flies, injuries and cramps.  If you don't think it is a problem, God bless you for wanting to work those marathons. 

Offline salth2o

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Re: Long SV Games
« Reply #1 on: October 22, 2018, 09:37:13 AM »
Indeed.  I want the kids to get a fair chance to play, but some of these games get really drawn out.

Some districts here in Houston run 12 minute quarters for JV A team games.   :o

Offline TexDoc

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Re: Long SV Games
« Reply #2 on: October 22, 2018, 11:10:45 AM »
Some districts here in Houston run 12 minute quarters for JV A team games.   :o

SCRATCH

Offline salth2o

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Re: Long SV Games
« Reply #3 on: October 22, 2018, 02:34:52 PM »

Offline JasonTX

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Re: Long SV Games
« Reply #4 on: October 22, 2018, 11:44:22 PM »
Last year we had a 7th grade B game and it was the first game of the year and we had zero flags thrown.  That really has nothing to do with the original question but thought I would throw that in because we got done pretty quick.  I do have a question Doc, are there fields in your area without lights?  All of our fields have lights.  The 5A JV's seem a little bit long but usually they end up in lopsided scores so the clock operators take it upon themselves to shave time off.  I guess it all depends on where you are but overall we knock ours out pretty fast.  A few weeks ago I worked 3 JV games.  7 min qtrs on the first one an then the last two were both 10 mins qtrs.  We started at 4 PM and walked off the field at 8:30 PM so that's pretty quick timewise in my opinion.  Body hurt wise seemed like half a day.

I too had a sixman jr. high game last week.  We played all 4 qtrs. (6 mins each) and took exactly 1 hour.  The check was for $90.  Not a bad hourly wage and the drive to the field took about 15 mins. 

Offline TexDoc

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Re: Long SV Games
« Reply #5 on: October 23, 2018, 08:56:58 AM »
Jason,

The only middle school fields in the area with lights are the ones that play at their high school stadiums.  There are many, many middle schools here with no lights.  In fact, the vast majority don't play on fields with lights.  One problem is clock operators that want to start and stop depending on the action on the field, not what the officials are doing.  They are local moms or dads, or work for the school, and not very good clock operators.  A lot of it depends on what type of offense is run.  A lot of passes not caught can really make the game run long.  All oob plays, I tell the wing guys, don't stop it unless they run oob on their own.  They get touched, keep winding. 

I'm working my last of the season this Thursday with a good wing T team that will keep the clock running and beat the tar out of the other team. 

What I really wish would happen is, I would like for the officials on the field to have the button to start and stop the game clock. 




Offline TexDoc

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Re: Long SV Games
« Reply #6 on: October 23, 2018, 09:02:31 AM »
I will have to say, my varsity game last Friday night was done by 9:20, 7:30 kickoff.  We had a running clock the entire second half.  Only stopped for injuries.  They even ran it after TD's.  District's choice.  It still wound up 60 - 0.  First time in a long time the losing coach asked me to run the clock in the pregame.  Ouch.

Offline JasonTX

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Re: Long SV Games
« Reply #7 on: October 23, 2018, 03:49:12 PM »
I will have to say, my varsity game last Friday night was done by 9:20, 7:30 kickoff.  We had a running clock the entire second half.  Only stopped for injuries.  They even ran it after TD's.  District's choice.  It still wound up 60 - 0.  First time in a long time the losing coach asked me to run the clock in the pregame.  Ouch.

I was on a sixman game several years ago and during the pregame with the coach I inquired about how long the intermission would be at halftime.  He said, "What halftime?"  He was right, 75 to 0 after the 1st qtr and that ended up the final at halftime.

Offline TexDoc

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Re: Long SV Games
« Reply #8 on: October 24, 2018, 06:40:48 AM »
I was on a sixman game several years ago and during the pregame with the coach I inquired about how long the intermission would be at halftime.  He said, "What halftime?"  He was right, 75 to 0 after the 1st qtr and that ended up the final at halftime.

I sure with the UIL would go ahead and adopt the TAPS rule about running the clock in the second half. 

Offline JDM

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Re: Long SV Games
« Reply #9 on: October 25, 2018, 12:01:13 PM »
When I started officiating, in the late 1980's, very few sub varsity fields had a game clock.  We kept the clock on the field and tried to be as honest with it as was reasonable, but we also did things like never end 1st or 3rd quarter on anything other than a 1st down, and kept it moving in blowouts.  Games rarely went more than about 1 hour and 15 min.  Yes, some guys cheated really badly by doing a running clock for about 10 min. 

What I have found now with these modern offenses is they throw the ball more, and wind up stopping the clock much more.  These young coaches are screaming that we have to officiate the games just like Friday night.  Subsequently, sub varsity games seem to be lasting much longer, at all levels.  I had a 6 man game last Thursday that went 1 hour and 45 minutes, and they were running 6 min quarters!  We did everything to keep it moving along, but the clock operator didn't help us and 12 time outs and a combined scored of over 90 points killed us.  I had a couple of 8th grade games go 2 hours last year.  Unreal.  My opinion is, and take it for what it's worth, that no middle school team should be playing a game longer than about 1 hour and 20 minutes.  And, unless you have lights, there is no way you get in a second game starting this week with the sun going down earlier. 

Does anyone else feel these games are just too long now days?  What's the solution?  I want to be able to start the clock on all oob plays and incomplete passes outside of 2 min in each half.  This is really a safety concern.  Seems like the end of the 3rd quarter those kids are dropping like flies, injuries and cramps.  If you don't think it is a problem, God bless you for wanting to work those marathons.

I personally haven't seen an uptick over my 27 years in the Houston area. Perhaps with teams who throw the ball more, to a slight degree, but overall, no. Regardless, I feel your pain, Doc!

Offline JasonTX

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Re: Long SV Games
« Reply #10 on: October 25, 2018, 11:20:58 PM »
Hey Doc, if the posted speed limit is 35 how fast are you driving?   :sTiR:

Offline TexDoc

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Re: Long SV Games
« Reply #11 on: October 26, 2018, 07:49:21 AM »
Hey Doc, if the posted speed limit is 35 how fast are you driving?   :sTiR:

All depends on who's chasing me. ::)

Offline salth2o

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Re: Long SV Games
« Reply #12 on: October 29, 2018, 07:22:32 AM »
I sure with the UIL would go ahead and adopt the TAPS rule about running the clock in the second half.

100% agree.  We had this discussion in our locker room this weekend.   There was a game in the Houston area on Friday night where they began running the clock after 6 minutes into the 1st quarter.  The visiting team had 16 players dressed for a 5A varsity game and have been outscored 276-0 in district play. 

Offline Clear Lake ref

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Re: Long SV Games
« Reply #13 on: October 29, 2018, 05:01:46 PM »
100% agree.  We had this discussion in our locker room this weekend.   There was a game in the Houston area on Friday night where they began running the clock after 6 minutes into the 1st quarter.  The visiting team had 16 players dressed for a 5A varsity game and have been outscored 276-0 in district play.

Scarborough?

Offline salth2o

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Long SV Games
« Reply #14 on: October 29, 2018, 08:59:37 PM »
Scarborough?


Wisdom,  but I heard Scarborough was in a similar situation.


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