12-3-6
"If the clock expires at the end of a half, and replay determines that there was time remaining on the clock, and the clock would start on the Referee’s signal after review, there must be at least 3 seconds remaining when the ball should have been declared dead to restore time to the clock. With 2 seconds or 1 second remaining on the clock, the half is over. This change will not impact situations when the clock is stopped and will remain stopped until the snap such as incomplete passes and runners out of bounds."
First of all, teams should have the ability to use a timeout to keep the half alive - just like they can use a timeout to prevent a replay runoff. And they probably will - but as written, this doesn't make that clear.
Second of all, why does the new rule care whether "the clock expires at the end of a half"? Why shouldn't it also apply if the clock reads 0:01?
Situation 1: 3rd & 1 @ B-3. 4th quarter, 0:04 remaining. Team A trails by 6 points. A33 takes a handoff and runs up the middle. Replay shows his knee was down at the B-1 (0:02), but officials rule touchdown at a) 0:00, or b) 0:01.
In situation 1a, this new rule applies. Reverse to no touchdown, reset to 0:02, but since the clock would start on the RFP and 0:02 remains, the game is over. But in 1b, the rule as written does *not* apply. Reverse to no touchdown, no replay runoff since the LTG was reached, reset to 0:02, start on RFP, Team A gets one more play. But I feel the rule ought to apply equally to these two cases.
Third of all, this seems like a pretty rough-edged solution (not that I have any better ideas). This new rule is an attempt to counter the undue advantage of a replay delay compared to a correct-ruling scenario. But in doing so, it also confers an undue *disadvantage* compared to a correct-ruling scenario. Running one more play, after reaching the LTG with 0:02 on the clock, is within the realm of possibility for a well-coached and attentive team. So this new rule isn't removing an extra play that they *wouldn't* have had in a perfect world, it's removing an extra play that they *might* have had in a perfect world.
Situation 2: 3rd & 1 @ A-19. 2nd quarter, 0:05. Receiver A88 catches a screen pass and advances two yards. a) Officials rule his knee was down at the A-21 (0:02). b) Officials rule he escapes a tackle at the A-21 and continues another 80 yards for a touchdown (0:00), but replay shows his knee was down at the A-21 (0:02).
This is a case where, if the ruling was correct, the clock would stop and start on the RFP (no replay runoff). But it would definitely have been possible for Team A to run another play in that case. All eleven players would still be in the immediate vicinity of where they needed to line up.
The problem is, what if this happened at the B-19 instead of the A-19, and the replay delay allows Team A to bring out their FG unit, which is a lot harder to do in real time. This is presumably what the new rule is trying to prevent. And even outside field goal range, the replay delay allows the head coach to draw up a play instead of a desperate impromptu snap-and-everyone-just-go-deep-you-guys.
But then again, are we *sure* no team can bring a FG unit onto the field in the time it takes to spot the ball and wind the clock? Especially on a long play where the officials have to get in position as well?
Situation 3: 1st and 10 at the A-40. 2nd quarter, 0:10 remaining. QB A11 throws a long pass which is caught by A88 at the B-15. a) Officials rule his knee was down at the B-10 (0:02). b) Officials rule he escapes a tackle at the B-10 and continues for a touchdown (0:00), but replay shows his knee was down at the B-10 (0:02).
In situation 3a, I can definitely see eleven Team A players sprinting off and eleven including a kicker sprinting on, in the time it takes for eight officials to get downfield, take their positions at the B-10 and on the end line, and for the CJ to get the ball, get to the B-10, spot the ball, and retreat ten yards. It's not guaranteed to happen, but it could happen.
Maybe we can think about it this way: If the correct ruling had been made, Team A would have had... let's say an X% chance of running a mayday FG. Under the old rule, a replay delay bestowed upon them a 100% chance of running the play. Under the new rule, they have no chance whatsoever, 0%. So as long as X is less than 50-50, the new rule is an improvement? Because X represents the perfect-world outcome and 0 is closer to that than 100 is? I can buy that logic. I just wish it wasn't such a rough-edged solution.