Author Topic: Yet another play clock question...Simultaneous injuries or helmet off situation  (Read 6593 times)

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Offline Official_21

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This hasn't happened to me yet during a game, but it might...so thought I would seek clarification before my first game on the play clock this Saturday...

If there are simultaneous injuries/helmets off (IE on offense and defense), what should I set the play clock to?

My gut instinct tells me to set it to 25 seconds, since the offense had possession of the ball (Or when a player helmet comes off), but that does not sound right to me.





 

Offline Kalle

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Unless you have a TASO exception to NCAA on this, this is easy: always 40s. See eg. A.R. 3-3-5-VII.

Offline Official_21

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Unless you have a TASO exception to NCAA on this, this is easy: always 40s. See eg. A.R. 3-3-5-VII.
Ah...thanks  tiphat:
Going to read up rule three in the rulebook today and go over TASO exceptions as well.

Offline ElvisLives

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No, no UIL Exception for this. 40 it is.

Offline ElvisLives

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While we are talking about play clock situations, there are several that the PCOs we get (typically, general members of the community, sometimes school employees) just don't seem to understand, no matter how many times we provide instruction.
1) Following a kickoff, unless there is an administrative stoppage for something (foul, helmet off, injury, etc.), the play clock is set to 40 seconds and begins "immediately" after the ball becomes dead at the end of the kickoff down. This is regardless of the outcome of the kickoff down. Touchback, fair catch, runback, Team B first down - it doesn't matter.  But, time after time, I see it set to either 25 or 40, and just held. No! See the time out signal; take a breath; pause; start the play clock (40 seconds). If it gets down to 25 before we can get the ball spotted, we'll pump it up. No big deal.

2) After a TD, unless there is an administrative stoppage for something (foul, helmet off, injury, etc.), the play clock is set to 40 seconds and begins "immediately" after the ball becomes dead at the end of the down. Even if it was a 99 yard TD run. But, time after time, I see it set to either 25 or 40, and just held. No! See the time out signal; take a breath; pause; start the play clock (that's "immediately," for these purposes). If it gets down to 25 before we can get the ball spotted, we'll pump it up. No big deal.

3) After a legal punt - regardless of the outcome of the down- the play clock is set to 25 seconds, and held until the referee's RFP signal. I still see PCOs setting it to 40 and running it after the dead ball. No!

4) A-B-A situations. (BUT NOT ON A LEGAL SCRIMMAGE KICK DOWN.) When Team A's series is broken (fumble catch/recovery by B, interception by B, etc.), but they get the ball back by fumble/snatch, etc., the play clock is 40 seconds, and starts when the ball becomes dead on the previous down. These don't happen often, and I am waiting to see if anyone ever gets this right.

Actually, the biggest problem is that we sometimes still get one guy running both the play clock and the game clock. I wish the UIL would put their foot down on that, and require separate people on each clock.

But, hey! We're workin'. I know a lot of FBS guys that ain't. One got news today that his game this Sat was 'postponed.'

Offline Etref

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My feeling is the PCO should do what the R signals. It may be wrong but it ain’t your call.
Knowing the rule can help you anticipate what you SHOUL do.
" I don't make the rules coach!"

Offline JasonTX

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While we are talking about play clock situations, there are several that the PCOs we get (typically, general members of the community, sometimes school employees) just don't seem to understand, no matter how many times we provide instruction.
1) Following a kickoff, unless there is an administrative stoppage for something (foul, helmet off, injury, etc.), the play clock is set to 40 seconds and begins "immediately" after the ball becomes dead at the end of the kickoff down. This is regardless of the outcome of the kickoff down. Touchback, fair catch, runback, Team B first down - it doesn't matter.  But, time after time, I see it set to either 25 or 40, and just held. No! See the time out signal; take a breath; pause; start the play clock (40 seconds). If it gets down to 25 before we can get the ball spotted, we'll pump it up. No big deal.


I went and watched a JV game today and it was an onside kick recovered by Team A.  The clock operator set it to 25 and waited.  Come on man, put that thing on 40 and roll it when the officials signaled to stop the clock.

Offline Kalle

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While we are talking about play clock situations, there are several that the PCOs we get (typically, general members of the community, sometimes school employees) just don't seem to understand, no matter how many times we provide instruction.

These seem to be pretty universal, those are the biggest problems here in Finland, too (where the quality of the PCO's is probably at par with Texas, definitely not higher). What I'd really like for the PCOs to really do is to watch the BJ who usually isn't screened by players and has time to signal if the PC starts wrong. Just watch for the one/two handed bump and then a some kind of an agreed "run it now"/"wait for the whistle" signal.

Offline Official_21

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I personally, especially when running the play clock, quickly scan the referee and back judge to see if either of them are giving me the signal to reset the play clock.

Just a good habit I started to develop (although I have to admit it needs more developing this season, since last season was my first season).

Offline Official_21

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Quote from: ElvisLives
4) A-B-A situations. (BUT NOT ON A LEGAL SCRIMMAGE KICK DOWN.) When Team A's series is broken (fumble catch/recovery by B, interception by B, etc.), but they get the ball back by fumble/snatch, etc., the play clock is 40 seconds, and starts when the ball becomes dead on the previous down. These don't happen often, and I am waiting to see if anyone ever gets this right.
Now that you mention it, I will get it right in my games should the above situation occurs  ;D