Author Topic: 2025 SB Pre-Season Quiz 3  (Read 6348 times)

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Online ElvisLives

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2025 SB Pre-Season Quiz 3
« on: May 29, 2025, 12:19:18 PM »
For those who want to answer these before I post my answers. That way, you can see where I screw up even sooner! ;)
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1. Free Kick @ A-35. A98 kicks the ball high and B21 gives the “T” signal while the ball is in the air standing one yard in the endzone. The ball lands at the B-5, bounces and then lands in B’s end zone where A44 recovers with his knee down.
RULING:

2. 4/1 @ B-40. Midway through the 4th quarter with the clock running, the offense and defense are set at the line and QB A12 is under center. A12, as a part of his cadence, yells “move” without any action that simulates action at the snap. B75 jumps into the neutral zone causing A77 to react and jump back.
RULING:

3. 2/10 @ B-45. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-37 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock is stopped at 1:02 for the injury and Team B is out of timeouts. Play clock?
RULING:

4. 2/10 @ B-45. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-37 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock is stopped at 1:02 for the injury and Team B has one timeout remaining. Play clock?
RULING:

5. 2/10 @ B-45. Team B leads 24 -21. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-33 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock was stopped at 1:02 for the 1st down and Team B is out of timeouts. Play Clock?
RULING:

6. 3/10 @ B-30. After the Two-Minute Timeout in the 4th quarter, neither team has a timeout remaining and Team B leads by 3 points. Team A completes a pass over the middle and A88 is tackled inbounds at the B-15 for a first down. A88 remains on the ground and the Referee declares an official’s timeout for injury. There is 0:05 on the game clock.
RULING:

7. 3/10 @ B-30. After the Two-Minute Timeout in the 4th quarter, neither team has a timeout remaining and Team B leads by 3 points. Team A completes a pass over the middle and A88 is tackled inbounds at the B-15 for a first down. A88 remains on the ground and the Referee declares an official’s timeout for injury. There is 0:15 on the game clock.
RULING:

8. 3/10 @ B-25. During the second possession series of the second extra period with the score tied, B25 intercepts A12’s pass and carries the ball across Team A’s goal line. During the run, B79 blocks below the waist at midfield.
RULING:

Online ElvisLives

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Re: 2025 SB Pre-Season Quiz 3
« Reply #1 on: May 30, 2025, 11:21:15 AM »
With the new rules, I can not claim to have nailed these. We shall see.
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1. Free Kick @ A-35. A98 kicks the ball high and B21 gives the “T” signal while the ball is in the air standing one yard in the endzone. The ball lands at the B-5, bounces and then lands in B’s end zone where A44 recovers with his knee down.
RULING:
B, 1/10, B-25, snap (40 and running).
Although the “T” signal is an invalid signal, it is not a foul. When the untouched ball lands in B’s end zone, the ball is dead, immediately. The ball being secured by ANY player thereafter is meaningless. The ball is placed at the B-25, where Team B will next snap the ball, 1/10.
This is another example of an oddly worded question. Even if A44 ‘recovered’ the ball (as defined) before it landed on the ground in the end zone, the fact that his knee was on the ground would be completely immaterial. His recovery of the ball, in, and of, itself, causes the ball to become dead (and would be a touchdown), whether he was upright, or with something other than hand or foot on the ground. Why include the statement about his knee being on the ground? Mystifying. But, whoever recruited this guy for Team A should get a raise. Kid’s got some serious speed.


2. 4/1 @ B-40. Midway through the 4th quarter with the clock running, the offense and defense are set at the line and QB A12 is under center. A12, as a part of his cadence, yells “move” without any action that simulates action at the snap. B75 jumps into the neutral zone causing A77 to react and jump back.
RULING:
A, 4/6, B-45, ready (25).
Per 2025 rule change, Team A may NOT use the word “move” as part of their snap cadence. (Note: A reaction by Team B is not required.) This is a dead-ball foul for delay of game, and is a five-yard penalty from the succeeding spot.


3. 2/10 @ B-45. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-37 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock is stopped at 1:02 for the injury and Team B is out of timeouts. Play clock?
RULING:
Insufficient information, i.e., the score.
If Team A is ahead in score:
A, 1/10, B-32, 0:52 (4), ready (40).
Team B is charged with a time-out; however, since they have no times-out available, they are assessed a 5-yard penalty for a delay-of-game foul. The penalty places the ball beyond the line-to-gain, resulting in a new series for Team A. Since the clock was stopped only for the injury, Team A has the option of a 10-second subtraction, which they will ACCEPT. By Sec-Ed interpretation, the play clock is set to 40 seconds. The game and play clock will start on the referee’s signal. B55 may not participate in the next down.
If Team A is behind (or tied) in score:
A, 1/10, B-32, 1:02 (4), snap (40).
Team B is charged with a time-out; however, since they have no times-out available, they are assessed a 5-yard penalty for a delay-of-game foul. The penalty places the ball beyond the line-to-gain, resulting in a new series for Team A. Since the clock was stopped only for the injury, Team A has the option of a 10-second subtraction, which they will DECLINE. By Sec-Ed interpretation, the play clock is set to 40 seconds. The play clock will start on the referee’s signal, and game clock will start on the snap. B55 may not participate in the next down.


4. 2/10 @ B-45. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-37 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock is stopped at 1:02 for the injury and Team B has one timeout remaining. Play clock?
RULING:
A, 2/2, B-37, snap (25).
Team B is charged with a time-out for the injury. Because of the charged team time-out, the play clock is set to 25 seconds, and will start on the referee’s signal. The game clock will start on the snap. There is no option for a 10-second subtraction because of the charged team time-out. B55 may not participate in the next down.

5. 2/10 @ B-45. Team B leads 24 -21. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-33 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock was stopped at 1:02 for the 1st down and Team B is out of timeouts. Play Clock?
RULING:
A, 1/10, B-33, snap (40).
Team B is charged with a time-out; however, since they have no times-out available, they are assessed a 5-yard penalty for a delay-of-game foul. 3-4-3-b gives the offended team the option to have the game clock start on the snap. By Sec-Ed interpretation, the play clock is set to 40 seconds. The play clock will start on the referee’s signal, and game clock will start on the snap. B55 may not participate in the next down.


6. 3/10 @ B-30. After the Two-Minute Timeout in the 4th quarter, neither team has a timeout remaining and Team B leads by 3 points. Team A completes a pass over the middle and A88 is tackled inbounds at the B-15 for a first down. A88 remains on the ground and the Referee declares an official’s timeout for injury. There is 0:05 on the game clock.
RULING:
A, 1/10, B-15, 0:05 (4) ready (40).
The game clock was also stopped for the first down; thus, there is no option for a 10-second subtraction. A88 presented as injured BEFORE the ball was spotted for the succeeding down; thus, when the injured player is off the field and the ball is ready for play, the play clock will (nonsensically) be set to 40 seconds for the defensive injury, and both clocks will start on the referee’s signal. A88 may not participate in the next down.

7. 3/10 @ B-30. After the Two-Minute Timeout in the 4th quarter, neither team has a timeout remaining and Team B leads by 3 points. Team A completes a pass over the middle and A88 is tackled inbounds at the B-15 for a first down. A88 remains on the ground and the Referee declares an official’s timeout for injury. There is 0:15 on the game clock.
RULING:
A, 1/10, B-15, 0:05 (4) ready (40).
The game clock was also stopped for the first down; thus, there is no option for a 10-second subtraction. A88 presented as injured BEFORE the ball was spotted for the succeeding down; thus, when the injured player is off the field and the ball is ready for play, the play clock will (nonsensically) be set to 40 seconds for the defensive injury, and both clocks will start on the referee’s signal. A88 may not participate in the next down.


8. 3/10 @ B-25. During the second possession series of the second extra period with the score tied, B25 intercepts A12’s pass and carries the ball across Team A’s goal line. During the run, B79 blocks below the waist at midfield.
RULING:
1/G, B-3, no game clock (25).
The penalty for B79’s non-flagrant personal foul for BBW is declined by rule, and the apparent score is canceled. Following a 2-minute break (or media T/O), the game will proceed to the third extra period, in which each team gets one down played by modified Try rules (field goals have no point value). The team putting the ball in play is determined by which team has the first choice in accordance with which team won/lost/deferred the coin toss for the first extra period.

Offline blindtxzebra

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Re: 2025 SB Pre-Season Quiz 3
« Reply #2 on: May 30, 2025, 11:46:13 AM »
With the new rules, I can not claim to have nailed these. We shall see.
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1. Free Kick @ A-35. A98 kicks the ball high and B21 gives the “T” signal while the ball is in the air standing one yard in the endzone. The ball lands at the B-5, bounces and then lands in B’s end zone where A44 recovers with his knee down.
RULING:
B, 1/10, B-25, snap (40 and running).
Although the “T” signal is an invalid signal, it is not a foul. When the untouched ball lands in B’s end zone, the ball is dead, immediately. The ball being secured by ANY player thereafter is meaningless. The ball is placed at the B-25, where Team B will next snap the ball, 1/10.
This is another example of an oddly worded question. Even if A44 ‘recovered’ the ball (as defined) before it landed on the ground in the end zone, the fact that his knee was on the ground would be completely immaterial. His recovery of the ball, in, and of, itself, causes the ball to become dead (and would be a touchdown), whether he was upright, or with something other than hand or foot on the ground. Why include the statement about his knee being on the ground? Mystifying. But, whoever recruited this guy for Team A should get a raise. Kid’s got some serious speed.


2. 4/1 @ B-40. Midway through the 4th quarter with the clock running, the offense and defense are set at the line and QB A12 is under center. A12, as a part of his cadence, yells “move” without any action that simulates action at the snap. B75 jumps into the neutral zone causing A77 to react and jump back.
RULING:
A, 4/6, B-45, ready (25).
Per 2025 rule change, Team A may NOT use the word “move” as part of their snap cadence. (Note: A reaction by Team B is not required.) This is a dead-ball foul for delay of game, and is a five-yard penalty from the succeeding spot.


3. 2/10 @ B-45. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-37 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock is stopped at 1:02 for the injury and Team B is out of timeouts. Play clock?
RULING:
Insufficient information, i.e., the score.
If Team A is ahead in score:
A, 1/10, B-32, 0:52 (4), ready (40).
Team B is charged with a time-out; however, since they have no times-out available, they are assessed a 5-yard penalty for a delay-of-game foul. The penalty places the ball beyond the line-to-gain, resulting in a new series for Team A. Since the clock was stopped only for the injury, Team A has the option of a 10-second subtraction, which they will ACCEPT. By Sec-Ed interpretation, the play clock is set to 40 seconds. The game and play clock will start on the referee’s signal. B55 may not participate in the next down.
If Team A is behind (or tied) in score:
A, 1/10, B-32, 1:02 (4), snap (40).
Team B is charged with a time-out; however, since they have no times-out available, they are assessed a 5-yard penalty for a delay-of-game foul. The penalty places the ball beyond the line-to-gain, resulting in a new series for Team A. Since the clock was stopped only for the injury, Team A has the option of a 10-second subtraction, which they will DECLINE. By Sec-Ed interpretation, the play clock is set to 40 seconds. The play clock will start on the referee’s signal, and game clock will start on the snap. B55 may not participate in the next down.


4. 2/10 @ B-45. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-37 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock is stopped at 1:02 for the injury and Team B has one timeout remaining. Play clock?
RULING:
A, 2/2, B-37, snap (25).
Team B is charged with a time-out for the injury. Because of the charged team time-out, the play clock is set to 25 seconds, and will start on the referee’s signal. The game clock will start on the snap. There is no option for a 10-second subtraction because of the charged team time-out. B55 may not participate in the next down.

5. 2/10 @ B-45. Team B leads 24 -21. After the Two-Minute Timeout in the 4th quarter, back A21 catches a swing pass at the B-47 and runs down to the B-33 and is tackled inbounds. After the ball is spotted but not yet ready for play, B55 is moving back to the line of scrimmage, looks to the sideline and then goes down injured at the B-35. The clock was stopped at 1:02 for the 1st down and Team B is out of timeouts. Play Clock?
RULING:
A, 1/10, B-33, snap (40).
Team B is charged with a time-out; however, since they have no times-out available, they are assessed a 5-yard penalty for a delay-of-game foul. 3-4-3-b gives the offended team the option to have the game clock start on the snap. By Sec-Ed interpretation, the play clock is set to 40 seconds. The play clock will start on the referee’s signal, and game clock will start on the snap. B55 may not participate in the next down.


6. 3/10 @ B-30. After the Two-Minute Timeout in the 4th quarter, neither team has a timeout remaining and Team B leads by 3 points. Team A completes a pass over the middle and A88 is tackled inbounds at the B-15 for a first down. A88 remains on the ground and the Referee declares an official’s timeout for injury. There is 0:05 on the game clock.
RULING:
A, 1/10, B-15, 0:05 (4) ready (40).
The game clock was also stopped for the first down; thus, there is no option for a 10-second subtraction. A88 presented as injured BEFORE the ball was spotted for the succeeding down; thus, when the injured player is off the field and the ball is ready for play, the play clock will (nonsensically) be set to 40 seconds for the defensive injury, and both clocks will start on the referee’s signal. A88 may not participate in the next down.

7. 3/10 @ B-30. After the Two-Minute Timeout in the 4th quarter, neither team has a timeout remaining and Team B leads by 3 points. Team A completes a pass over the middle and A88 is tackled inbounds at the B-15 for a first down. A88 remains on the ground and the Referee declares an official’s timeout for injury. There is 0:15 on the game clock.
RULING:
A, 1/10, B-15, 0:05 (4) ready (40).
The game clock was also stopped for the first down; thus, there is no option for a 10-second subtraction. A88 presented as injured BEFORE the ball was spotted for the succeeding down; thus, when the injured player is off the field and the ball is ready for play, the play clock will (nonsensically) be set to 40 seconds for the defensive injury, and both clocks will start on the referee’s signal. A88 may not participate in the next down.


8. 3/10 @ B-25. During the second possession series of the second extra period with the score tied, B25 intercepts A12’s pass and carries the ball across Team A’s goal line. During the run, B79 blocks below the waist at midfield.
RULING:
1/G, B-3, no game clock (25).
The penalty for B79’s non-flagrant personal foul for BBW is declined by rule, and the apparent score is canceled. Following a 2-minute break (or media T/O), the game will proceed to the third extra period, in which each team gets one down played by modified Try rules (field goals have no point value). The team putting the ball in play is determined by which team has the first choice in accordance with which team won/lost/deferred the coin toss for the first extra period.


4. 3/2 instead of 2/2

5. 5 yard DOG would put the ball on the B-28.

6. Game is over, 10 second runoff. This change occurred last season with Bulletin No 2. “If a player injury occurs on a play where there is a temporary stoppage of the clock
for a first down, and the clock is stopped with 10 seconds or less remaining in the 2nd or 4th quarters, the opponent has the option of a 10-second runoff. The 10-second runoff may be avoided by the use of a charged team timeout if available.”

7. PC = 25 instead of 40.

Offline Stinterp

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Re: 2025 SB Pre-Season Quiz 3
« Reply #3 on: May 30, 2025, 11:54:20 AM »
4. should be 3rd down
5. 5 yard penalty should be from B-28
6. Game Over, rule change 2024
7. :15 on clock  ,  :25 play clock
« Last Edit: May 30, 2025, 11:56:03 AM by Stinterp »

Online ElvisLives

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Re: 2025 SB Pre-Season Quiz 3
« Reply #4 on: May 30, 2025, 02:47:30 PM »
Blindtxzebra and Sinterp,
Thanks. Oversights on 4,5. Forgot about bulletin on 6. On 7, I will believe 25 when I see it. What I’ve seen from Shaw sure makes me believe 40.

As someone who started in 1972, Jesus, the rules have gotten so incredibly complicated. More so in the past twenty than before.

Offline blindtxzebra

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Re: 2025 SB Pre-Season Quiz 3
« Reply #5 on: May 30, 2025, 03:57:07 PM »
Blindtxzebra and Sinterp,
Thanks. Oversights on 4,5. Forgot about bulletin on 6. On 7, I will believe 25 when I see it. What I’ve seen from Shaw sure makes me believe 40.

As someone who started in 1972, Jesus, the rules have gotten so incredibly complicated. More so in the past twenty than before.

In 7 it is an injury to an offensive player, why would it be 40?

Online ElvisLives

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Re: 2025 SB Pre-Season Quiz 3
« Reply #6 on: May 30, 2025, 04:12:30 PM »
In 7 it is an injury to an offensive player, why would it be 40?

Gee whiz. I get so hung up on certain things. I am wanting Shaw to set an order of precedence for clock stoppages that do, or DON’T affect 10-second subtractions, and the play clock durations on injuries. That would make life easier. His reply to me regarding the play clock on a feigned injury by Team B, when they DON’T have a time out to burn, and that results in a DOG foul, has me thinking 40 all the time. No. Not for Team A injuries, you doofus (me).

Thanks.

Offline Snapper

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Re: 2025 SB Pre-Season Quiz 3
« Reply #7 on: May 30, 2025, 04:35:46 PM »
For #3, wouldn’t there be a runoff option regardless of the score?

We have injury inside 2 mins.  We also have a foul (the delay) that stopped the clock.  So I’m curious to see which way Shaw classifies this.

I’m late starting on my preparation this year, so I’m playing a bit of catchup today…

Online ElvisLives

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Re: 2025 SB Pre-Season Quiz 3
« Reply #8 on: May 31, 2025, 09:51:42 AM »
For #3, wouldn’t there be a runoff option regardless of the score?

We have injury inside 2 mins.  We also have a foul (the delay) that stopped the clock.  So I’m curious to see which way Shaw classifies this.

I’m late starting on my preparation this year, so I’m playing a bit of catchup today…

Yes, the option is there, but, if Team A is behind/tied in score, they would choose to decline the 10-second subtraction. By Shaw's communication to me before Quiz 2 was issued, it would seem that the completion of the penalty for Team B's delay foul does NOT count with respect to the play clock. In these cases, it seems that the injury governs, so the play clock is 40-seconds.
Yeah. Sure. Team A could accept the 10SS, but that would only reduce the amount of time they have to score. If the score difference is not more than 2 points, and Team A's confidence in there place kicker is high, yeah, they might take the 10SS to burn the clock more quickly, to get to a point they can kick the winning field goal as time expires. Or, if the score is tied, at least leave very little time for Team B to score.

Offline Snapper

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Re: 2025 SB Pre-Season Quiz 3
« Reply #9 on: May 31, 2025, 08:25:19 PM »
Yes, the option is there, but, if Team A is behind/tied in score, they would choose to decline the 10-second subtraction. By Shaw's communication to me before Quiz 2 was issued, it would seem that the completion of the penalty for Team B's delay foul does NOT count with respect to the play clock. In these cases, it seems that the injury governs, so the play clock is 40-seconds.
Yeah. Sure. Team A could accept the 10SS, but that would only reduce the amount of time they have to score. If the score difference is not more than 2 points, and Team A's confidence in there place kicker is high, yeah, they might take the 10SS to burn the clock more quickly, to get to a point they can kick the winning field goal as time expires. Or, if the score is tied, at least leave very little time for Team B to score.

I think that we’re on the same page.  It’s a potential runoff regardless of score.  And if A chooses to decline the runoff, then the clock is on the snap, which could be advantageous.

I misread your answer, and thought you were saying that the potential runoff depended on the score.  But that’s not actually what you said.  More careful rereading, and I get what you were actually saying.  All good now.   tiphat:

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Re: 2025 SB Pre-Season Quiz 3
« Reply #10 on: May 31, 2025, 08:54:50 PM »
I think that we’re on the same page.  It’s a potential runoff regardless of score.  And if A chooses to decline the runoff, then the clock is on the snap, which could be advantageous.

I misread your answer, and thought you were saying that the potential runoff depended on the score.  But that’s not actually what you said.  More careful rereading, and I get what you were actually saying.  All good now.   tiphat:

  :thumbup

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Re: 2025 SB Pre-Season Quiz 3
« Reply #11 on: June 02, 2025, 04:39:40 PM »
On 7, I will believe 25 when I see it. What I’ve seen from Shaw sure makes me believe 40.


They didn't bother to address the play clock on #7. And, BTW, they don't EVER mention that the injured player may not participate in the next down. Kinda important.

But, like a good crew, between us all, we got 'em all right.
« Last Edit: June 02, 2025, 04:42:37 PM by ElvisLives »