Offensive team is behind by 3 pts. Defensive player is injured with 18 seconds to go in game on running play. Offense is out of timeouts, after injury timeout the clock starts on RFP signal. The tackle commits a false start to stop the clock, now have 10 second run off and clock starts on for ready for play again.. Now the clock is running and offense lines up to kick FG, but run out of time... How do you prevent the defense from getting an advantage like this?