Author Topic: S/B Weekly Exam 4  (Read 3569 times)

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Offline ElvisLives

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S/B Weekly Exam 4
« on: September 25, 2020, 02:33:04 PM »
Here are my answers to the S/B Weekly Exam 4:

 1. Late in the game with the score tied, Team A’s 4th down play results in a first down inbounds and the clock is stopped with 0:02 left in the game. QB A12 hurries his team to the line, and after the Referee’s signal spikes the ball to stop the clock. The game clock shows 0:01 at the end of the play.
RULING: ______________│______________│______________│______________ ]
Game over. By rule, there must be at least 3 seconds remaining on the game clock to be able to spike the ball and have the clock stopped before it expires.

2. Free Kick @ A-35. B15 is standing two yards deep in the end zone and muffs the airborne kick. The ball now is rolling loose in the end zone and to prevent the ensuing A players from recovering the kick, B15 kicks the loose ball from the middle of the EZ back across the end line.
RULING: ______________│______________│______________│______________
A, Free kick (kickoff), A-45, free kick timing rules (25). Or, B, 1/10, B-25, snap (25).
The pure and natural result of the down Team B’s ball at the B-25. However, B15’s kicking of the ball is a foul, with enforcement at the previous spot. The game clock will start per free kick timing rules, and the play clock is set to 25 seconds and will start on the referee’s signal.
If Team A elects to decline the penalty, Team B will next put the ball in play at the B-25. The game clock will next start on the snap, and, due to the completion of the penalty, the play clock will be set to 25 seconds, and will start on the referee’s signal.

3. Free Kick @ A-35. The kick is rolling on the ground on Team B’s three-yard line when B10 kicks the ball into the end zone and over the end line.
RULING: ______________│______________│______________│______________
B, Free Kick, B-20, free kick timing rules, (25).
The pure and natural result of the down is a safety – 2 points for Team A. B10’s illegal kicking of the ball is the impetus that caused the ball to become dead behind B’s goal line, resulting in a safety. The penalty for the illegally kicking of the ball would be enforced at the previous spot, and the kickoff repeated. Team A is not likely to accept that option.

4. 2/12 @ B-30. The game clock is running with only 0:10 remaining on the clock, and A75 fires out early. After the play is blown dead, B45 shoves A75 to the ground. Team A has one timeout remaining and chooses to use it to avoid the 10-second runoff.
RULING: ______________│______________│______________│______________
A, 1/10, B-20, snap (25).
The false start causes the game clock to stop, and qualifies for the 10SS. Team A’s time out avoids the 10SS, so B45’s UNR is enforced from the B-35, taking the ball to the B-20, with a first down for Team A.  Due to the charged team time out, the game clock will next start on the snap, and the play clock will be set to 25 seconds, and will start on the referee’s signal.

 
5. 4/7 @ A-35. Team A punts, but at the snap has five players in the backfield. The kick is partially blocked and does not cross the neutral zone. The ball is picked up by B88 at the A-33 and returned to the A-28 where he is tackled.
RULING: ______________│______________│______________│______________
B, 1/10, A-28, snap (25).
The pure and natural result of the down is B’s ball at the A-28, with game clock next starting on the snap, and the play clock set to 25 seconds and starting on the referee’s signal. Since the scrimmage kick failed to cross the NZ, the penalty for Team A’s illegal formation can only be enforced at the previous spot (and the down repeated), which Team B would not likely accept.


6. 3/10 @ A-25. Airborne A82 receives a legal forward pass at Team A’s 35-yard line. As A82 receives the ball, he is contacted by B1 and first comes to the ground inbounds with the ball at Team A’s 33-yard line, where the ball is declared dead.
RULING: ______________│______________│______________│______________
A, 1/10, A-35, ready (40 and running).
When an airborne player receives a loose ball, and contact with an opponent causes him to first return to the ground behind the spot where he received (firmly held and controlled) the ball, and the ball is declared dead before the player (now the BC) can attempt to advance the ball, the BC is given credit for progress to the point where he received the ball. In this case, his progress has reached the line-to-gain, so Team A is awarded a new series at the A-35 and the game clock is stopped; the game clock next starts on the referee’s signal, and the play clock is set to 40 seconds and should have started when the ball became dead at the end of the previous down.


7. 4/9 @ A-45. Punter A97 muffs the snap while standing at the A-30. The ball bounces to the A-35 where it is recovered by B13. B13 advances to the A-30 when he is hit and fumbles the ball. A4 recovers the ball at the A-30.
RULING: ______________│______________│______________│______________
A, 1/10, A-30, ready (40 and running).
The pure and natural result of this down is simply the award of a new series to Team A. The previous series was broken when Team B gained possession during the down. At the end of the down, Team A was, again, in legal possession, thus, earning the award of a new series. 3-3-e-1 tells us that the game clock will start on the referee’s signal, and 3-2-4-b tells us the play clock is 40 seconds (also, by omission, 3-2-4-c tells us that the play clock is NOT 25 seconds, so it has to be 40).


8. 4/4 @ B-16. Ball carrier A22 goes out of bounds at the B-14. A77 commits a dead ball personal foul immediately after the ball is out of bounds.
RULING: ______________│______________│______________│______________
B, 1/10, B-7, snap (25).
The pure and natural result of this down is that Team A failed to reach the line-to-gain, so team B is awarded a new series as soon as A22 goes OB. The dead-ball UNR is then penalized at the (temporary) succeeding spot, and, since the ball has not yet been declared ready for play for the next down, the down and distance are established after the UNR penalty is completed. The ½ the distance penalty against B, from the B-14, takes the ball to the B-7, 1/10. The game clock will next start on the snap, and the play clock is set to 25 seconds, and will start on the referee’s signal.



As always, I leave the replay stuff to the replay experts.

Offline Snapper

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Re: S/B Weekly Exam 4
« Reply #1 on: September 25, 2020, 11:04:56 PM »
8. 4/4 @ B-16. Ball carrier A22 goes out of bounds at the B-14. A77 commits a dead ball personal foul immediately after the ball is out of bounds.
RULING: ______________│______________│______________│______________
B, 1/10, B-7, snap (25).
The pure and natural result of this down is that Team A failed to reach the line-to-gain, so team B is awarded a new series as soon as A22 goes OB. The dead-ball UNR is then penalized at the (temporary) succeeding spot, and, since the ball has not yet been declared ready for play for the next down, the down and distance are established after the UNR penalty is completed. The ½ the distance penalty against B, from the B-14, takes the ball to the B-7, 1/10. The game clock will next start on the snap, and the play clock is set to 25 seconds, and will start on the referee’s signal.


I agree with your logic.  But you misread who the foul was on.  Easy to do that on these.

So we just need to mark it off in the other direction.  B 1/10 B29, Snap, 25.

Offline ElvisLives

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Re: S/B Weekly Exam 4
« Reply #2 on: September 25, 2020, 11:29:23 PM »
I agree with your logic.  But you misread who the foul was on.  Easy to do that on these.

So we just need to mark it off in the other direction.  B 1/10 B29, Snap, 25.

Dang sure did. Thanks.