Author Topic: Game clock fails to start properly - why no runoff?  (Read 82 times)

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Online zebrastripes

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Game clock fails to start properly - why no runoff?
« on: Yesterday at 04:22:00 PM »
Situation occurred in the Ole Miss-Oklahoma game.

A (home team) down 26-34. A 1/10, first snap after the 2:00 timeout in the 4Q. A1 runs for a loss inbounds. The game clock erroneously did not run during the play and still reads 2:00. Replay determines that the 1/10 play took 8 seconds, so the game clock is reset to 1:52, play clock at :40, and both clocks start on the referee’s signal. A snaps the second down play shortly after the ready for play is blown.

The problem with this is that A still benefits from the clock not running during the dead ball period and gets to preserve a lot of time thanks to the antics/competence of their own clock operator. It would seem to be a lot more fair to have a 10-second runoff that A would need to use a timeout to avoid.

I realize that the rules currently don’t allow a runoff in this situation, but it certainly seems like it should be taken under consideration.

Offline Clear Lake ref

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Re: Game clock fails to start properly - why no runoff?
« Reply #1 on: Yesterday at 05:49:54 PM »
SEC operates its own clock.

Online zebrastripes

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Re: Game clock fails to start properly - why no runoff?
« Reply #2 on: Yesterday at 06:11:19 PM »
SEC operates its own clock.
Okay, be that as it may it still doesn’t change the situation that A benefits from a clock error.