Author Topic: Play Situations  (Read 132905 times)

0 Members and 1 Guest are viewing this topic.

Offline Bwest

  • *
  • Posts: 236
  • FAN REACTION: +12/-3
Re: Play Situations
« Reply #100 on: July 08, 2015, 03:21:28 PM »
Why wouldn't the DOF cause the clock to stop?

Because of Rogers' most recent "Play Interpretation".


Offline dvasques

  • *
  • Posts: 508
  • FAN REACTION: +13/-2
Re: Play Situations
« Reply #101 on: July 08, 2015, 06:17:32 PM »
as far as I understand, DOF doesn't stop the clock. What stops the clock is the completion of the penalty and that does not count as a reason why the clock stopped when talking about runnoff

only fouls that kills the ball are considered to be fouls that stop the clock

as far as I understand it...

Offline jg-me

  • *
  • Posts: 416
  • FAN REACTION: +22/-4
Re: Play Situations
« Reply #102 on: July 08, 2015, 07:06:03 PM »
RR is making a distinction between play-related actions that cause the clock to be stopped versus stoppages for administrative reasons. If the foul itself is not the reason for stopping the clock (FST, some IS, etc.), then for other fouls that occur during the play ( e.g. Holding) we are stopping the clock to administer the penalty. Play-related actions include helmets off, injuries, fouls that cause the clock to stop, making the LTG. These are the only ones that count when determining zap10. Administrative stoppages do not offset these play-related actions.

Offline dvasques

  • *
  • Posts: 508
  • FAN REACTION: +13/-2
Re: Play Situations
« Reply #103 on: July 08, 2015, 09:42:09 PM »
ball (carrier or fumble forward) out of bounds too, right?

Offline Bwest

  • *
  • Posts: 236
  • FAN REACTION: +12/-3
Re: Play Situations
« Reply #104 on: July 09, 2015, 08:29:30 AM »
Administrative stoppages do not offset these play-related actions.

...Except for the administrative stoppage for reaching the line to gain.

Offline bossman72

  • *
  • Posts: 2119
  • FAN REACTION: +301/-25
Re: Play Situations
« Reply #105 on: July 09, 2015, 08:56:44 AM »
...Except for the administrative stoppage for reaching the line to gain.

Which I think is the dumbest interpretation of all.

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #106 on: July 09, 2015, 09:39:55 AM »
A try from B 8 after a FST penalty enforcement.  QB A8 throws the ball to A88 in the back right corner of the end zone.  A88 is contacted by B21 just before the pass arrives and the pass falls incomplete.  Ruling?
« Last Edit: July 09, 2015, 09:57:31 AM by BlindZebra »

Offline ETXZebra

  • *
  • Posts: 417
  • FAN REACTION: +18/-7
Re: Play Situations
« Reply #107 on: July 09, 2015, 11:51:31 AM »
DPI.  Retry from the 2.

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #108 on: July 13, 2015, 09:52:27 AM »
A 2/10 @ B20.  :01 remains on the clock and Team B leads 35-31.  A11 drops back and throws a pass toward A14 in the end zone.  A 14 leaps high in the air and secures the ball while airborne in the end zone.  B29 immediately hits him before he touches the ground in the end zone and drives him out of the end zone where he lands inbounds at the B 1/2 yard line, goes to the ground and maintains control of the ball upon hitting the ground.  Ruling?

Offline Legacy Zebra

  • *
  • Posts: 967
  • FAN REACTION: +53/-9
Re: Play Situations
« Reply #109 on: July 13, 2015, 09:58:44 AM »
Touchdown. He gets credit for his forward progress before being contacted. Since that is in the endzone, it's a touchdown.

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #110 on: July 13, 2015, 11:37:10 AM »
Touchdown. He gets credit for his forward progress before being contacted. Since that is in the endzone, it's a touchdown.

Is the game over?

Offline Bwest

  • *
  • Posts: 236
  • FAN REACTION: +12/-3
Re: Play Situations
« Reply #111 on: July 13, 2015, 12:32:34 PM »
Is the game over?

No you have to line up a try.

Offline Legacy Zebra

  • *
  • Posts: 967
  • FAN REACTION: +53/-9
Re: Play Situations
« Reply #112 on: July 13, 2015, 02:01:48 PM »
Bwest got it. You have to play the try. Rule 8 says the try is an opportunity for either team to score points. Since Team B could conceivably score two points to tie the game, you have to play the try.

Offline Etref

  • Administrator
  • ***
  • Posts: 2294
  • FAN REACTION: +85/-28
  • " I don't make the rules coach!"
Re: Play Situations
« Reply #113 on: July 13, 2015, 03:42:23 PM »
If I am th A coach I take a knee............................... pi1eOn
" I don't make the rules coach!"

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #114 on: July 13, 2015, 04:00:12 PM »
No you have to line up a try.

Hot dam you guys are too good!

2/5 @ A37.  A9 fakes a hand off and runs towards the right sideline, stumbles and falls to the ground at the A40.  During A9's run, back A48 turns and blocks B44, who is chasing A9, with a blindside block by lowing his head and striking the helmet of B44 with a forcible blow with the crown of his helmet at the A32 yard line.  After A9 is on the ground, he is unnecessarily hit late by B27 while he is on the ground at the A40.  Ruling?

Offline dvasques

  • *
  • Posts: 508
  • FAN REACTION: +13/-2
Re: Play Situations
« Reply #115 on: July 13, 2015, 04:32:59 PM »
A 1/10 @A-37

TGT behind NZ, enforced from previous spot, bringing the ball to A-22, which is now the succeeding spot.

UNR enforced from succeeding spot, bringing the ball to A-37, auto first

A48 is DQed

Offline dvasques

  • *
  • Posts: 508
  • FAN REACTION: +13/-2
Re: Play Situations
« Reply #116 on: July 14, 2015, 02:07:07 PM »
RR is making a distinction between play-related actions that cause the clock to be stopped versus stoppages for administrative reasons. If the foul itself is not the reason for stopping the clock (FST, some IS, etc.), then for other fouls that occur during the play ( e.g. Holding) we are stopping the clock to administer the penalty. Play-related actions include helmets off, injuries, fouls that cause the clock to stop, making the LTG. These are the only ones that count when determining zap10. Administrative stoppages do not offset these play-related actions.


So.... this has been changed. We now consider stopping the clock to administer penalty as reason to offset the runnoff

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #117 on: July 14, 2015, 03:04:58 PM »

So.... this has been changed. We now consider stopping the clock to administer penalty as reason to offset the runnoff

Makes a lot of sense to me.  If the helmet does not come off then we are stopping the clock for the penalty.

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #118 on: July 14, 2015, 04:27:32 PM »
A 3/3 @ B20.  A15 takes the snap, delays and throws a pass to receiver A16, who catches the ball at the B4, is hit but falls forward into the end zone before he is down.  As A15 is delaying prior to throwing the pass, A55 releases downfield and is at the B17.5 when A15 releases the pass.  When the pass is caught by A16, A55 is running at the A13.  Ruling?

Offline dvasques

  • *
  • Posts: 508
  • FAN REACTION: +13/-2
Re: Play Situations
« Reply #119 on: July 15, 2015, 03:15:25 AM »
Makes a lot of sense to me.  If the helmet does not come off then we are stopping the clock for the penalty.

yes but if the helmet doesn't come off, and the penalty is for holding, there's still no runnoff

Offline goodgrr

  • Roger Goodgroves
  • *
  • Posts: 336
  • FAN REACTION: +13/-12
  • We are always learning
Re: Play Situations
« Reply #120 on: July 15, 2015, 06:38:40 AM »
A 3/3 @ B20.  A15 takes the snap, delays and throws a pass to receiver A16, who catches the ball at the B4, is hit but falls forward into the end zone before he is down.  As A15 is delaying prior to throwing the pass, A55 releases downfield and is at the B17.5 when A15 releases the pass.  When the pass is caught by A16, A55 is running at the A13.  Ruling?

Touchdown, at the time of the pass the lineman wasn't more than three yards downfield.

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #121 on: July 15, 2015, 03:13:34 PM »
Touchdown, at the time of the pass the lineman wasn't more than three yards downfield.

Agree.

A 3/10 @ B37.  A86 kicks a successful field goal from the B44 as time expires in the first half.  Linebacker B2, who was lined up stationary at the B34, runs forward after the snap, jumps high in the air in an attempt to block the kick, and then lands forcefully on B75 and B95 at the B37.  Ruling?

Offline Bwest

  • *
  • Posts: 236
  • FAN REACTION: +12/-3
Re: Play Situations
« Reply #122 on: July 15, 2015, 03:37:41 PM »
Agree.

A 3/10 @ B37.  A86 kicks a successful field goal from the B44 as time expires in the first half.  Linebacker B2, who was lined up stationary at the B34, runs forward after the snap, jumps high in the air in an attempt to block the kick, and then lands forcefully on B75 and B95 at the B37.  Ruling?

We're going to decline the foul for leaping and go to halftime.

If A absolutely insists they can accept the penalty and run an untimed play from B's 22 yard line.

Offline BlindZebra

  • *
  • Posts: 153
  • FAN REACTION: +4/-1
Re: Play Situations
« Reply #123 on: July 16, 2015, 09:59:13 AM »
A 2/10 @ B-35.  QB A11 takes the snap and drops straight back.  Defensive end B95 comes through the line untouched and is about to sack the QB who is still inside the tackle box when LT A75 obviously blocks B95 in the back in the numbers causing him to fall and not make the tackle.  The QB throws a pass which is complete to A88 in the end zone for a TD who then taunts the crowd.  B95 was offside at the snap and after he was knocked down by A75, he got up and slugged A75.

Offline Legacy Zebra

  • *
  • Posts: 967
  • FAN REACTION: +53/-9
Re: Play Situations
« Reply #124 on: July 16, 2015, 10:32:32 AM »
Since the QB is still in the pocket and the block in the back is from a lineman, it's legal. There's an AR somewhere that says it more eloquently, but basically a lineman in pass protection can block in the back even if the ball had technically left the blocking zone as long as the QB is still in the pocket. The offside is declined by rule since Team A scored a touchdown. B95 is disqualified for te slug. Team A can choose to have the penalty for that foul enforced on the try or kickoff. Then Team B can choose to enforce the UNS at either the try or kickoff as well. If they both choose the try, it will be from the B-16.5, not offsetting.